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Friday, 11 September 2020

Memories of an Old French Seadog - The 50 gun Leopard Strikes to Hermione

Ahh Baptiste it’s good to see you again and you have brought your grand daughter Hermione with you, she’s a fine looking woman. Sixteen you say, she should be married at that age, a few more years and she’ll be an old maid, but as handsome as she is, she’s not as fine as my Hermione, she was a true beauty.

What do you mean you’ve not heard of my gorgeous Hermione, were you not here last week when I told the whole bar about my first and only true love. You were, well maybe it wasn’t a week ago maybe a little longer, my old memory plays tricks on me now and then.

Why don’t you order a drink and I’ll tell you about her, yes I’ll have a brandy, the 98, Martine knows which one, just tell her it’s for Jean and she will pour it from the right bottle. Just make sure it’s the green bottle, sometimes she forgets and pours from the blue one and charges the price of the 98. A mistake I’m sure but it seems to happen late at night when maybe my old eyes aren’t as sharp as they used to be.

I’ll keep your Hermione entertained while you are gone, don’t be silly Baptiste, she will be perfectly safe with me, she’s only 16 and I am, well I am much older, there was a time but that was then and this is now. Mind you these long winter nights a young companion to help warm the bed would not go amiss, but don’t you worry Baptiste just make sure you get the 98 brandy and all will be well.

Hermione, if you would be so good, please throw another log on the fire then come and sit close by me, my voice is not as strong as it used to be when I could roar into the teeth of a hurricane and they could hear me in the tops, yes nice and close, you don’t want to miss my words now do you. That’s right, sit on my right if you will, and block the draughts from the door, these old bones don’t like the cold anymore, but that wasn’t always the case, no, when I was younger no weather worried me, rain, snow or violent winds, nothing.

Well Baptiste, you were not long, Hermione and I were getting along famously, pull up a chair and I’ll tell you of the time my Hermione and I sailed together on the Mer Méditerranée we caused such mayhem to the old enemy Johnny Rosbif, they feared us then, and ran when they saw us coming that’s the truth.

My Hermione had long sleek lines and sailed like a witch in the night sky, she was a Concorde Class Frigate built in Rochforte in 78. The Class was a small one, only 3 ships, designed by Henri Chevillard and all built in Rochforte between 77 and 78, Hermione was the last and the finest. She carried 26 long 12’s, they were a fearsome weapon with the right crew and we had the right crew. In addition there were 6 long 6lb guns and that made her a 32 gun Frigate of 550 tonnes and 44 metres of pure delight.

The Class was not a lucky one, the original ship Concorde was taken by the British in 83 and Courageuse in 99 but Hermione’s fate was to be wrecked on rocks in 93 off Crosic on the south coast of Brittany. The pilot must have been drunk, if I’d been there I would have gouged the incompetent fools eyes out, but I believe he drowned, a fitting end for him.

I digress though, something that seems to happen more often than it used to but these things are sent to try us, so the daft old priest in St Benedict tells me each time I attend his decrepit church. No matter.

We were sailing in company, two of the finest ships in the French navy Courageuse and Hermione. Together we presented a fearful sight to the British ship HMS Leopard who had been anchored in the shelter of the cliffs of Belle Ile, indeed not far from were Hermione met her end but that morning we had no dark thoughts of the future, we saw an enemy ship and we would attack, of that I was sure.

Capitaine Mamoute commanding the Courageuse was the senior Capitaine, but he was a bold and brave seafarer, a man of a similar ilk to myself although not as handsome, not as handsome at all. I believe I digress yet again Hermione but I’m sure you understand when I think back and remember myself in my prime, and it wasn’t so long ago. You know that a man such as I, has a much longer prime than so many lesser men, but enough of that.

We had the wind on our starboard side, yes Hermione that is on the right hand side as you look forward. Baptiste you didn’t tell me you had such an intelligent grand daughter, beauty and intelligence, a rare and undeniably attractive combination in a young woman. Our enemy had the wind on his larboard side and slightly more favourable to him than to us, but we had undeniably the better ships and so we didn’t worry one jot for that.

I recognised the Leopard as a 50 gun 4th rate ship of the line, she was bigger and more powerful than we were but we had 72 guns to her 50 even though our 12 6 pound guns would barely scratch her paintwork.


Her Captain sailed an erratic course from the anchorage but Capitaine Mamoute was not to be fooled, at least that’s what he told me later but indeed I don’t believe he knew where the Leopard was going, if only I had been the senior Capitaine we would have taken her with far less casualties.

She had the wind in a favourable quarter and as she closed she made a lazy turn to starboard and fired her larboard bow battery from close range. He was a cunning fox the Captain of the Leopard because he had loaded double shot in his port guns, yes Hermione 2 balls are better than 1 at close range, I’m surprised you know that. Baptiste your Grand Daughter is a wondrously clever girl, you have educated her amazingly well for an old Bonapartiste.

I don’t understand, - you say that you have just repeated my stories of the sea and she soaked it up like a sponge, well my dear maybe I should give you a more personal education of naval combat, the cut and thrust of action, n’est pas.

Baptiste has the log fire flared up a little, it seems damnably hot in here. Not as hot as that day with the Leopard out sailing us, but hot enough.

Luck was on our side and as you know, the great Napoleon preferred a lucky general, I think that was because his Generals were poor tacticians, no where near as good as his Frigate Capitaine’s so luck was important for them, but skill was enough for us. Ahh if we had commanded at Waterloo instead of that bumpkin Ney then history would have taken a different turn. I do believe I’ve digressed again, my apologies Mademoiselle, but I know you understand these things better than most.

The first shots fired from the Leopard caused much damage to the Courageuse including a hole below the water line, if that was not plugged the ship would sink.

The Leopard came round so she could fire her starboard bow batteries, I told you he was a cunning one, but he made a fatal mistake and Courageuse was able to cross his bow and rake the ship with double shot in return, even so the casualties amongst our brave French seamen were horrendous. I ordered our starboard bow battery to fire but they were to avoid hitting Courageuse and so our fire was largely ineffective or the battle would probably have ended then.

The Leopard had been reloading her larboard guns as fast as they could and as soon as they had completed the task their Captain put his wheel hard over and brought his guns to bear on Hermionie. He knew we were his most dangerous adversary that day.

With a little naval tactics and some low cunning that I need not go into now, I was able to reduce the damage caused, but a lesser Capitaine would have suffered severely from that broadside. We gave him a heavy fire in return and shot away his Main mast and that was the end for him.

Courageuse helped us with another double shotted broad side that possibly put another hole through Johnny Rosbif’s hull but it was the dismasting that caused him to strike his colours. You understand the term  Mademoiselle, but of course you do.

There was a slight misunderstanding when the Captain of the Leopard offered his sword to Capitaine Mamoute when it should have been me he surrendered to, but I suppose Mamoute had the seniority on that day. Did I mention he was 25 years my senior and that I was the youngest Frigate Capitaine in the French Navy, well apart from a couple of other fellows who are of no or very little account. When seamen sit around the fire, late at night discussing the great frigate Capitaine’s you will hear the name of Jean Vagabond mentioned with awe by more that one or two of them.

Well Baptiste I must be going, but maybe another glass of the 98 before I step out into this damn cold winter weather, I can keep your Hermione company while you fetch it for me.

HMS Leopard’s ships card at the end of the battle, you can see that she might have been sinking from the holes inflicted by Courageuse but it was when the Main mast fell that the ships crew lost heart.

Hermione’s ship card shows how a well handled ship should look after a severe battle, we were hardly touched by the devastating broadsides thrown our way.

Unfortunately this is how a poorly handled ship looks after a slight confrontation, this probably explains why Mamoute was lingering on the Frigate Capitaine’s list for so long. I tried to explain what the poor chap was doing wrong but he wouldn’t listen.


Well another famous victory for the old French Seadog (and fantasist) Jean Vagabond - Master of the Seven Seas not a long game, 3 periods of manoeuvring followed by 2 of intense action and Johnny Rosbif hauled down his jack, quick sticks as they say - somewhere.

Friday, 14 August 2020

Ayah’s Chase

The title really should be Chasing Ayah, but I worried that I might get some weird hit’s with that title, so went with the less click baiting one. The story starts after the 6th picture so you can skip all the background rubbish and go straight there if you wish, I’ve even put a heading so you can find it easily :).

The Background

In my previous game, I tried out some stealth rules and was generally happy with the outcome and in this game I wanted to try out some chase rules. Essentially after pinching the meat offering that the Simians had left, Ayah has to try and escape across my brand spanking new, refurbished, old terrain tiles, going from the lower left corner to the upper right corner.

I had decided that the Simians would not wade through the small rivers but on the banks of the left hand river there were 2 dead trees that over hung the river and they could climb and swing across with no loss of speed. Ayah would move directly towards the far corner but if she was in close proximity to a Simian then she would move directly away from it.

That meant that she might cross the river on the right side and if so would be safe. I knew that but didn’t impart that information to her.

The rules I use have an activation system to determine if a figure or group of figures will move each turn and in what sequence. Being designed for solo play they also have a series of Reaction Tests to determine if the figure or group will do as you desire, the standard morale checks most rules have, but in addition there are tests specific to certain situations. One of these tests is to see how far a figure moves if it wants to make a fast move.

For a human my normal move is 6”, they can try and move faster and roll up to 2D6, passing 1 die means they can move 9” and passing 2 die they move 12” to pass a dice means to roll 1-3 pass, 4-6 fail. Obviously this can be very unpredictable at times and is what makes a solo game interesting, for me at least and means that a chase game can work well just using the normal rules.

I’ve been reading a bit about why humans are mainly hairless and the suggestion I like best is that it enables us to sweat easily and so dissipate heat faster. That means we don’t overheat in a long chase, hairy animals do overheat. Of course if it was such a competitive advantage the question is “why are we the only hairless land animal apart from large things like Elephants, Rhino’s etc”.

Other factors come into play, fast four legged running animals like cheetah’s can only breathe in when they are out stretched. When their back legs come forward, their stomach pushes against their lungs and they expel air. One breath = 1 stride, they go fast but not for very long because they can’t get enough oxygen. We on the other hand being upright creatures can breathe as many times per stride as necessary so can maintain our oxygen levels over a long period.

Age is not a big impediment to us, the qualifying time for the Boston marathon for men is, age 18 to 34 = 3h 0min, age 45 to 49 = 3h 20min so roughly 10% difference, women have a qualifying time 30min longer than a man but a very similar difference due to age. Basically we can run all our lives at a similar speed and therefore the theory of the Savannah hunter, chasing down its prey over quite a long distance appeals to me. I know that there are a lot of anomalies in the theory but that’s what I incorporated into my chase game.

Ayha can try for more fast moves than the Simians, once both are out of fast move options they will have to resort to normal moves until they can recover their breaths. I assumed simians were just a little slower for normal and fast moves but that they could make 2 extra fast moves in a burst of high speed energy, a gallop on all four limbs. I tested fast moves for each individual rather than the group in the anticipation that this would string them out a bit.

Ayah was a slightly better fighter than the Simians but not as strong so she was more likely to hit them but they were more resilient to the damage.

The table is more open than before and I decided that it would not impede movement intentionally, you know the sort of thing “moves in difficult terrain are at half speed”

Using the Reaction Test would give me the variable, allowing Ayah and the Simians to jump a fallen log or run through a thicket of denser brush, something that might slow one or other of them but give me something to incorporate into the story.

I’ve built a line of low cliffs across part of the board, when and if Ayah reaches them she will have to decide to go left or right, a straight dice roll, left is a dead end though.

This is the diagonal route she will be headed, unless events dictate otherwise. Finally I decided the Simians would be 1 to 3 moves behind her and threw a 1 so not a big start at all. Whoops, this could be quite a short game as there were 5 Simians in the chase group, 1D6 again and I rolled a 5.

The Story

Ayah knew she was being followed, she hadn’t seen or heard anything but her instincts told her that it was so. She crested a small rise in the land and looked back, seeing nothing but like every good hunter she knew you see nothing when you are on the skyline but a minute or two later she looked back and saw the Simians cresting the same skyline. They had emerged from the thick brush and were close behind her, she immediately broke into a run.

There were four of them, the old male leading the troop also broke into a run when he saw her but it was more of a lumbering jog and he and the three who were with him gained no ground.

Then she realized that there were 5 of them, one, a young male had dropped to all fours and was running like the wind, he sped ahead of the rest and was gaining fast, if he could keep up this pace he would catch her very quickly.

He continued to gain ground and Ayah was forced to turn and fight or be attacked from behind. The young Simian was fast, bold, daring and ultimately stupid, seeing his enemy stop and turn, he ran on, not realizing he wasn’t the only killer here. Raising his club he started to strike but this hairless ape was fast, too fast for him and he felt a stabbing pain in his side as she pushed the razor sharp flint knife deep into his body.

He fell to the ground as the old male watched from the hill, satisfaction growing within him as he saw his rival fall. With a huge roar he encouraged the rest of the troop to follow him after the lone hairless female ape. They would eat well today and his arrogant male rival would fall into line behind his pack leader, if he lived that is.

Ayah turns and jogs away after the fight with the male Simian, she sees the rest of the chasing troop are slow to follow and she needs to conserve her energy for the long chase ahead.

The ape men started to chase again as Ayah waded into the fast flowing river.

This is when I realized the activation system was going to give too big a variable in the chase scenario, the Simians had not moved last turn and so I continued the game just using the fast move test to differentiate speed and that worked fine.

She was half way across and it was slowing her down, she turned to see where the ape men were.

And saw that the river was not going to slow them down at all, as they ran full tilt straight up a tree that was overhanging the river. Their agility in climbing was of great benefit to them and they were now visibly gaining on her.

Whilst this had already been built into the scenario it effectively made up for their loss of a move and put the game back on the tracks.

Ayah has waded through the river and made it to the far back just as the Apes swing across. She is starting to tire but hopes that the Simians are feeling the pace at least as much as she is.

She is fairly sure that given enough time she can out distance the ape men but they are still gaining ground at the moment. Ahead she sees a line of low cliffs and as the Simians can climb faster that she can, her decision is either left or right and then run as fast as possible, a die roll determines it should be right.

Which if you read the background and remembered it, this is the right decision.

The apes continue to chase down their prey, the old male is in the lead. That’s mainly because the rest of the troop know that it doesn’t do to be swifter than him.

The chase continues but the old male is beginning to tire and Ayah’s lead increases.

At this point I was thinking great, she’s going to make it, the apes had a couple more turns when they could run at full speed but after that they were blown and Ayha would get away.

The apes had rested a little this move and knew the rule writer had only given them 6 run moves before they have to walk, also if Ayah makes it to the far river bank then they can’t follow because they don’t like water. (The rule writer again) Ayah doesn’t know this because the rule writer didn’t tell her and she is being directed away from the Simians and so is moving along the bank rather than crossing to safety.

Ayah is close to escape but she has her second bad roll of the dice and stumbles, she slows to a walk, the apes are gaining rapidly and are right behind her. Has the wily old male timed his race to perfection, he has one last remaining fast move in him and then it’s over. Ayah can still keep up this pace for a couple more moves and so she can still escape.

Turn 10 and she makes her 3rd bad roll and the apes activate first and catch up with her, she turns at bay, damming the rule writer for a fool.

Initially she faces 2 of the apes, the leader has a large wooden stick, or club as they came to be called, the other one has a huge bone. “I hope he found it”, she thinks, “I’m in trouble if he killed the beast that was using it before” The smaller apes roar and shriek as they attack, Ayah remains silent, she might be as dumb as a bean but she is a pretty useful fighter and puts her energy into holding them off. By a dint of good dice rolling she manages to succeed but causes no damage to her opponents.

This gives the other two the time to move around behind her and now she is facing 4 demented Simians, all screaming for her blood.

Plus the softer bits like her heart and liver but you probably don’t want to consider that outcome too closely.

The fight rages on, I am currently conducting fights against more than 1 opponent differently to the rules I use. They specify that Ayah who has 5 attacking dice split them against all opponents and each opponent counts their full number of attacking dice, in this case they each have 4 dice. So 5D6 v 16D6.

For my combats I tend to favour the martial arts movies where Bruce Lee is outnumbered 30 to 1 but his opponents attack 1 at a time, so he looks to be out numbered but actually fights 1 opponent, then the next. I think this is more sporting of them.

In my case the fight is between 2 opponents but the others support by adding half their attack dice to the main fighter. So in this case Ayah has 5 dice and the old male has his 4 plus 3 supporters at 2 each so 5 to 10.

Yep she’s monkey meat either way.

However sometimes things don’t go the way you expect and she stabs the old male and he is out of the fight. This wouldn’t have been the end of it except that the other 3 took a reaction test for losing their leader and rolled more rubbish dice and pulled back from the fight.

If you remember Ayah has to move away from the nearest Simian and so she wades into the river.

The disconcerted Simians howl in impotent rage as their food disappears beyond their reach and each one of them is thinking, do I feel lucky, can I become the leader of the pack? 

There’s an upside to every down side.

Ayah now on the far side on the river reflects on the dice gods and the fact that the rule writer gave her a bit more of a chance against the monkey men with his amendments, maybe he’s not such a fool after all. Who knows.

As the sun starts to set she waves a clenched fist at her defeated enemies before turning away to look for a safe place to sleep for the night. During the chase she dropped the remains of the carcase she had stolen from the Simians, it was going to be a long hungry night tonight, but tomorrow's another day.

Monday, 27 July 2020

Ayah's Hunt

Ayah was hungry and she was getting worried, very worried. She had gotten herself separated from the Clan, they were making their way north away from the sun, heading to the cooler lands, they had been doing this ever since she could remember, following the herds north and then after a few moons following them back south again. That’s the rhythm and cycle of a nomadic hunter gatherer’s lifestyle.

The Clan had found a strange forested area that they’d not explored before, they were hunting and gathering, as always, when suddenly Ayah realized there was no sound from the rest of her family, she called and yelled but there was no response, she was alone.

The forest was thick, as dense as any she had known in her short life and she knew it would deaden the sound of her calls, hopefully nothing dangerous had been attracted by her shouts.

She was lost and adrift from everything she had ever known. She knew by instinct and training which way she should be headed, the sun the moon and the stars would always point the way. However it was only in a general direction, she could not know exactly which way the Clan would go.

Moving quietly now, knowing that there were creatures in this thickly wooded area that could track and chase her down, she needed to think hard, without the Clan she would not last long in this hostile environment. She needed to find them quickly but her more immediate concern was hunger and she must eat, sooner rather than later, leading such a nomadic lifestyle meant she was travelling light and only carried a flint knife, she was going to have to be very smart to survive this predicament.

That’s when she heard the screams and yells, they were not the clan but sounded similar, the same noise that the Clan made when hunting and preparing for the kill. They had some animal trapped and were building up the courage to dash in and kill it, risking injury and maybe death themselves but food was every animals prime concern.

She had to know what was happening and the safest way seemed to be to climb one of the many trees and check if she could see what it was.

Climbing five or six man heights up the tree she froze, seeing some Simians, small humanoid creatures, about half her height but certainly just as strong as she was. From her position she could see at least 3 of them, but it sounded like there were more.

One was looking directly at her, and her blood turned to ice. On the Savannah she was sure she could out run him but in this thick jungle she was not so sure, he was in his element she was not. She waited, no, it didn’t appear to have seen her, but closer inspection revealed at least 4 of them, maybe more.

To the side of the small ape was a bloodstained rock, a big flat rock, she wondered what it was for, she knew the shaman of her Clan offered sacrifices to the spirits who looked over her people but they were offerings of food, berries, nut and the occasional small animal, but this one looked well used, there was lots of blood covering the stone.

Quietly she climbed down from her eyrie and moved back through the trees to consider what she should do next. The forest looked the same whichever way she faced, the only thing that didn’t stay the same was her hunger which grew as the sun fled across the sky.

She made the only decision that she could, and it was not a bright or heartening prospect, she was going to have to take the Simian’s kill away from them.

She could rush in and frighten them off, that was one option, not the best though, definitely a high risk strategy. She preferred the alternative approach, wait for dark, creep in quietly and steal it, then get away quickly, well before they knew she was there.

Every hunter knows that one false move and the prey will escape, but in this case one false move would be the death of her, so she waited patiently for night to fall.

For the game I’ve scattered tokens around the carcase to represent potential Simians, all my characters have various attributes such as stealth, awareness etc that I can use to make decisions in a solo game.

So in this case Ayah moves and then has to pass a stealth check to see if she has made a noise, if so, the nearest token has to pass an Awareness check to see if it is aware of the noise.

I then carry out an opposed check roll, if the token wins it identifies the noise as Ayah, is she wins, she successfully avoids detection. If the Simian passed its awareness roll but didn’t identify Ayah, it is still awake and aware, so more likely to identify her if she makes a second noise, after a certain time, 1D6 it falls asleep again and starts from scratch.

A bit convoluted but for my solo game it’s more interesting than just a straight 1 die roll.

Having done all that, I then check to see if the token is actually a Simian or not, that’s because she has to see it to identify it.

So the other thing that is happening is that Ayah is trying so see sleeping Simians as she moves forwards and avoid them, when she has the possibility to sight a token she checks to see if she sees it, then I determine if it is a Simian or just a false token, it’s quite possible for her to blunder into one and wake it without seeing it.

I’ve used sighting and stealth rules before but in an ad hoc sort of a way based on game requirements, here I’m trying to formalise it into a written rule to be used in the future, so any suggestions you might have are more than welcome.

Eventually as it always did, the sun disappeared and tonight the moon provided enough light but not too much. Ayah started towardswhat she now regarded as "Her Food", the Simians had left a large part of the carcase of whatever animal they had killed on its flat, blood soaked top of what was probably a sacrificial stone.

She moves stealthily and is now within sighting range of a token and test’s to see if it’s visible to her.

If you’ve been eating lots of carrots and your eyesight is as good as a prehistoric woman’s, then you would have seen this. She doesn’t wake it and decides to circle left, before moving towards her destination.

You’ve probably realized by now that I’m quite pleased with how the jungle photos turned out because there’s lot’s of them.

Anyway Ayah having moved around the Simian is getting closer to her target.

Closer and closer, but not as stealthily as I would have liked, fortunately the Simians appear to be sound sleepers.

She has spotted this chap off to the right and didn’t wake him, having reached the bloodstained stone she just needs to grab the food without being discovered. I know I’m not making it sound tense but believe me it was. At this point she had seen and avoided 3 Simians, discovered 2 false tokens, there were still 3 undiscovered tokens and she was in the middle of them all. 

Surrounded.

She makes the required rolls I breath a sigh of relief and she creeps quietly away, carrying a large chunk of meat. Unfortunately the meat is dripping blood, and as we will find out (probably) leads the Simians onto her trail quite easily.

Just a couple of gratuitous photos taken in full lamp light, not as atmospheric of course but certainly much clearer.

Here she didn’t see the token to the right but did see the one to the left which proved to be a small ape so she carried on circling and didn’t stumble into the token and I still don’t know if it was a Simian or not.

Just to give an overview of the table, much smaller than it might have appeared in the game pictures. A new 2’ square board I made using a bit of ply and some capillary matting I bought a few years ago, I purloined our Lazy Susan so that I could turn it easily because access to the figures in the dense foliage was very difficult.

The dead trees were made for the Vietnam game but never actually appeared on the table, so I wanted to get some use out of them, I originally intended playing this as a follow on to the search for the Grimoire of Life but saw some pictures on Pinterest of prehistoric people and got enthused (distracted) by that instead.

This was a 12 turn game, she failed to move stealthily 6 times. 3 of those times the Simians then failed Awareness test and so didn’t know she was there. Then 3 times it went down to an opposed roll and she won 2 and one turned out to be a decoy token or it could have been a very less successful outing for Ayha.

My thinking with this is that,

1) Do I make a noise
2) Are my opponents aware of this noise
3) If they are aware of the noise do they recognise it for what it is or can I recover the situation by remaining quiet.

This requires throwing lots of dice but I prefer the averaging result of lots of dice rather than the dramatic result of say a D20 that can give a huge variable with just 1 roll. Just my personal preference.

My sighting test is similar, it’s a straight opposed roll, Am I looking for some one, are they hiding or not and again a bucket load of dice to give a very average result.

For the last 3 days I’ve been working on refurbishing my 1’ sq terrain tiles, I mention this because I want to do a chase scenario, the Simians discover the missing food and chase after Ayha, I intend to use the tiles as a conveyer belt to run the chase scenario so effectively my table will be as long as it needs to be. I’ve used the concept before, back in the Hunt for Mary Scroggins although it took at least 1 failed attempt before the searchers got off the original table.

Years ago I read the Desmond Morris book The Naked Ape but I was never really convinced by his explanation as to why we are not hairy, I’ve recently been reading some other thoughts which I quite like and so we will find out if the current theory of why we are naked apes works in my game.

I’m still not happy with the tiles covering the table, I’m sure it will look better with a bit of set dressing but even though the lines between the tiles are more disguised than previously it’s still not as seamless as I would like and I prefer a mat. The reason I’ve done this is because I’ve been using them when I need a river or coast as in the previous game and they looked quite poor, I wonder if static grass would be better at hiding the seams, although maybe not as durable. Anyway they are an improvement and lasted 40 years in their previous state so are unlikely to get another refresh in this lifetime.

If you got here, thanks for reading and …..

Take care out there – it’s a dangerous world.