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Friday 14 August 2020

Ayah’s Chase

The title really should be Chasing Ayah, but I worried that I might get some weird hit’s with that title, so went with the less click baiting one. The story starts after the 6th picture so you can skip all the background rubbish and go straight there if you wish, I’ve even put a heading so you can find it easily :).

The Background

In my previous game, I tried out some stealth rules and was generally happy with the outcome and in this game I wanted to try out some chase rules. Essentially after pinching the meat offering that the Simians had left, Ayah has to try and escape across my brand spanking new, refurbished, old terrain tiles, going from the lower left corner to the upper right corner.

I had decided that the Simians would not wade through the small rivers but on the banks of the left hand river there were 2 dead trees that over hung the river and they could climb and swing across with no loss of speed. Ayah would move directly towards the far corner but if she was in close proximity to a Simian then she would move directly away from it.

That meant that she might cross the river on the right side and if so would be safe. I knew that but didn’t impart that information to her.

The rules I use have an activation system to determine if a figure or group of figures will move each turn and in what sequence. Being designed for solo play they also have a series of Reaction Tests to determine if the figure or group will do as you desire, the standard morale checks most rules have, but in addition there are tests specific to certain situations. One of these tests is to see how far a figure moves if it wants to make a fast move.

For a human my normal move is 6”, they can try and move faster and roll up to 2D6, passing 1 die means they can move 9” and passing 2 die they move 12” to pass a dice means to roll 1-3 pass, 4-6 fail. Obviously this can be very unpredictable at times and is what makes a solo game interesting, for me at least and means that a chase game can work well just using the normal rules.

I’ve been reading a bit about why humans are mainly hairless and the suggestion I like best is that it enables us to sweat easily and so dissipate heat faster. That means we don’t overheat in a long chase, hairy animals do overheat. Of course if it was such a competitive advantage the question is “why are we the only hairless land animal apart from large things like Elephants, Rhino’s etc”.

Other factors come into play, fast four legged running animals like cheetah’s can only breathe in when they are out stretched. When their back legs come forward, their stomach pushes against their lungs and they expel air. One breath = 1 stride, they go fast but not for very long because they can’t get enough oxygen. We on the other hand being upright creatures can breathe as many times per stride as necessary so can maintain our oxygen levels over a long period.

Age is not a big impediment to us, the qualifying time for the Boston marathon for men is, age 18 to 34 = 3h 0min, age 45 to 49 = 3h 20min so roughly 10% difference, women have a qualifying time 30min longer than a man but a very similar difference due to age. Basically we can run all our lives at a similar speed and therefore the theory of the Savannah hunter, chasing down its prey over quite a long distance appeals to me. I know that there are a lot of anomalies in the theory but that’s what I incorporated into my chase game.

Ayha can try for more fast moves than the Simians, once both are out of fast move options they will have to resort to normal moves until they can recover their breaths. I assumed simians were just a little slower for normal and fast moves but that they could make 2 extra fast moves in a burst of high speed energy, a gallop on all four limbs. I tested fast moves for each individual rather than the group in the anticipation that this would string them out a bit.

Ayah was a slightly better fighter than the Simians but not as strong so she was more likely to hit them but they were more resilient to the damage.

The table is more open than before and I decided that it would not impede movement intentionally, you know the sort of thing “moves in difficult terrain are at half speed”

Using the Reaction Test would give me the variable, allowing Ayah and the Simians to jump a fallen log or run through a thicket of denser brush, something that might slow one or other of them but give me something to incorporate into the story.

I’ve built a line of low cliffs across part of the board, when and if Ayah reaches them she will have to decide to go left or right, a straight dice roll, left is a dead end though.

This is the diagonal route she will be headed, unless events dictate otherwise. Finally I decided the Simians would be 1 to 3 moves behind her and threw a 1 so not a big start at all. Whoops, this could be quite a short game as there were 5 Simians in the chase group, 1D6 again and I rolled a 5.

The Story

Ayah knew she was being followed, she hadn’t seen or heard anything but her instincts told her that it was so. She crested a small rise in the land and looked back, seeing nothing but like every good hunter she knew you see nothing when you are on the skyline but a minute or two later she looked back and saw the Simians cresting the same skyline. They had emerged from the thick brush and were close behind her, she immediately broke into a run.

There were four of them, the old male leading the troop also broke into a run when he saw her but it was more of a lumbering jog and he and the three who were with him gained no ground.

Then she realized that there were 5 of them, one, a young male had dropped to all fours and was running like the wind, he sped ahead of the rest and was gaining fast, if he could keep up this pace he would catch her very quickly.

He continued to gain ground and Ayah was forced to turn and fight or be attacked from behind. The young Simian was fast, bold, daring and ultimately stupid, seeing his enemy stop and turn, he ran on, not realizing he wasn’t the only killer here. Raising his club he started to strike but this hairless ape was fast, too fast for him and he felt a stabbing pain in his side as she pushed the razor sharp flint knife deep into his body.

He fell to the ground as the old male watched from the hill, satisfaction growing within him as he saw his rival fall. With a huge roar he encouraged the rest of the troop to follow him after the lone hairless female ape. They would eat well today and his arrogant male rival would fall into line behind his pack leader, if he lived that is.

Ayah turns and jogs away after the fight with the male Simian, she sees the rest of the chasing troop are slow to follow and she needs to conserve her energy for the long chase ahead.

The ape men started to chase again as Ayah waded into the fast flowing river.

This is when I realized the activation system was going to give too big a variable in the chase scenario, the Simians had not moved last turn and so I continued the game just using the fast move test to differentiate speed and that worked fine.

She was half way across and it was slowing her down, she turned to see where the ape men were.

And saw that the river was not going to slow them down at all, as they ran full tilt straight up a tree that was overhanging the river. Their agility in climbing was of great benefit to them and they were now visibly gaining on her.

Whilst this had already been built into the scenario it effectively made up for their loss of a move and put the game back on the tracks.

Ayah has waded through the river and made it to the far back just as the Apes swing across. She is starting to tire but hopes that the Simians are feeling the pace at least as much as she is.

She is fairly sure that given enough time she can out distance the ape men but they are still gaining ground at the moment. Ahead she sees a line of low cliffs and as the Simians can climb faster that she can, her decision is either left or right and then run as fast as possible, a die roll determines it should be right.

Which if you read the background and remembered it, this is the right decision.

The apes continue to chase down their prey, the old male is in the lead. That’s mainly because the rest of the troop know that it doesn’t do to be swifter than him.

The chase continues but the old male is beginning to tire and Ayah’s lead increases.

At this point I was thinking great, she’s going to make it, the apes had a couple more turns when they could run at full speed but after that they were blown and Ayha would get away.

The apes had rested a little this move and knew the rule writer had only given them 6 run moves before they have to walk, also if Ayah makes it to the far river bank then they can’t follow because they don’t like water. (The rule writer again) Ayah doesn’t know this because the rule writer didn’t tell her and she is being directed away from the Simians and so is moving along the bank rather than crossing to safety.

Ayah is close to escape but she has her second bad roll of the dice and stumbles, she slows to a walk, the apes are gaining rapidly and are right behind her. Has the wily old male timed his race to perfection, he has one last remaining fast move in him and then it’s over. Ayah can still keep up this pace for a couple more moves and so she can still escape.

Turn 10 and she makes her 3rd bad roll and the apes activate first and catch up with her, she turns at bay, damming the rule writer for a fool.

Initially she faces 2 of the apes, the leader has a large wooden stick, or club as they came to be called, the other one has a huge bone. “I hope he found it”, she thinks, “I’m in trouble if he killed the beast that was using it before” The smaller apes roar and shriek as they attack, Ayah remains silent, she might be as dumb as a bean but she is a pretty useful fighter and puts her energy into holding them off. By a dint of good dice rolling she manages to succeed but causes no damage to her opponents.

This gives the other two the time to move around behind her and now she is facing 4 demented Simians, all screaming for her blood.

Plus the softer bits like her heart and liver but you probably don’t want to consider that outcome too closely.

The fight rages on, I am currently conducting fights against more than 1 opponent differently to the rules I use. They specify that Ayah who has 5 attacking dice split them against all opponents and each opponent counts their full number of attacking dice, in this case they each have 4 dice. So 5D6 v 16D6.

For my combats I tend to favour the martial arts movies where Bruce Lee is outnumbered 30 to 1 but his opponents attack 1 at a time, so he looks to be out numbered but actually fights 1 opponent, then the next. I think this is more sporting of them.

In my case the fight is between 2 opponents but the others support by adding half their attack dice to the main fighter. So in this case Ayah has 5 dice and the old male has his 4 plus 3 supporters at 2 each so 5 to 10.

Yep she’s monkey meat either way.

However sometimes things don’t go the way you expect and she stabs the old male and he is out of the fight. This wouldn’t have been the end of it except that the other 3 took a reaction test for losing their leader and rolled more rubbish dice and pulled back from the fight.

If you remember Ayah has to move away from the nearest Simian and so she wades into the river.

The disconcerted Simians howl in impotent rage as their food disappears beyond their reach and each one of them is thinking, do I feel lucky, can I become the leader of the pack? 

There’s an upside to every down side.

Ayah now on the far side on the river reflects on the dice gods and the fact that the rule writer gave her a bit more of a chance against the monkey men with his amendments, maybe he’s not such a fool after all. Who knows.

As the sun starts to set she waves a clenched fist at her defeated enemies before turning away to look for a safe place to sleep for the night. During the chase she dropped the remains of the carcase she had stolen from the Simians, it was going to be a long hungry night tonight, but tomorrow's another day.

17 comments:

  1. Scenery. Research. Game. Excellent...

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    1. Excellent, you managed four words, I think that Wordpress must be getting soft in it's old age allowing you that many words. Thanks for the encouragement Doug it's great to hear from you on the Blog.
      Cheers

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  2. Your background thinking on how to influence the gaming was most excellent John, the game played out really well and applaud the modifying of the rules to make a better game. the set up looked excellent

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    1. Thanks Dave I'm enjoying these small games with just a few figures and simple scenarios, I've been away for a week and wrote most of this then, only got back on Wednesday but I was fired up by Ayah's adventures and so I played another game last night. I've always found Human evolution interesting and also more than a little mystifying, most of the theories of our pyysical development have large holes in them, if I was a Creationist it could explain some of them, but I'm not, so have to remain mystified.
      Cheers

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  3. I was excited just by the title and wasn;t disappointed by the background storyline or the scenario. Thoroughly enjobale read with your usual droll humour keeping one amused, entertained and amazed in equal measure.
    The THW rules have changed so much (tThe Zed rules that is) so much so that the 'stars' of the have little chance of dying, which I've never liked. Oroginally they did split their attack riolls amongst the zeds, but I prefer the same dice roll for each 'fighr'. Fighting sequentially with no modifiers for each opponent, unless there is a 'still in melee' result. So I'm with you on the Bruce Lee analogy (and many others), but give no inital advange for multipe attackers (it's very hard to coordinate individual attacks on a single opponent (I know 'cause I've tried it).
    I was surprised tnot to see a couple of possible events with other fauna in the chase but it didn;tmake it any less exciting.
    Working with a few fiures and good terrain has worked well, here; hoping there's more in the pipeline.

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    1. Thanks Joe, rules are meant to either be broken or at least changed, the big advantage of solo games I think.

      You know I never thought about bringing anything else into the game, I guess I was pretty much fixated on trying out the single concept of a chase, I do have another game based on Ayah trying to catch up with the rest of her clan, just writing it up now, so expect to see it in a couple of months time with my glacial pace at the moment.

      (it's very hard to coordinate individual attacks on a single opponent (I know 'cause I've tried it). This sounds interesting. Almost all rules have a different way of handling multiple combats, I've never been involved in fighting 2 or more people seriously but imagine it would be pretty difficult to win unless you are very good. I'm interested in your thoughts on the difficulty of coordinating attacks, I can see there would be a difference between using weapons and using fists, weapons being more of an equaliser down to the fear of being hit with one.

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    2. The ,amy onto one melees I've seen ( or been in) never seem to have more a couple of guys going in at once, fear of being hit and weapon types come into play a lot allong with the skill of the combatants. Even an average fighter (imho) can keep two opponets at bay.
      In gaming terms, sequential fights seem to me to be more appropriate, but probably small mmodifers for being outnumbered and/or a surprise attack in the rear.
      THW used to have this covered to a degress by having the "still in melee" (or whatever) modifier.
      As an aside, I don;t fight melees to a conclusion in a single turn, though I have seen others do so.

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    3. That's an interesting thought about 2 or more on 1. I've seen various videos showing this type of combat but I guess the difference is reality. It's easy to fight if losing means losing but I imagine it's a whole different ball park if losing means dying.
      I tend to fight melees to a conclusion, but that conclusion is 2 rounds of melee in a turn and if that is not concluded then it continues 2 rounds in the next turn and maybe 2 rounds in the next turn, until there is a winner.

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  4. Why do I now want to watch 1 million years bc now John ? :)
    The set up was ace, the little intro well worth the read as it gave a very clear view of what was to follow, & changing the rules mid-point is one of the things that is great about solo gaming, as
    if its not working why carry on, so 10 out of 10 for that.

    Over all a great little outing & out that will surely help me find my mojo :)

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    1. Hi Frank, whether it helps finding your mojo or not it's good to hear from you, hopefully you got a bit of a smile out of the story.
      1 million years BC, that's where the Shell Clan started from, Ayah was supposed to be the Raquel character but she is called Loana in the film, I have a female in the Shell Clan called Luana and so I've made a complete mess of naming them but I've no idea where the name Ayah came from, it appears to be Indian for Nanny.
      Must be my age, although I painted these figures a few years ago so it couldn't have been my age then! Could it?
      Anyway - thanks for dropping by.
      Cheers

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  5. That was great, and a great escape in the nick of time.
    That rules writer seem to know his stuff
    Cheers

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    1. Ha, I can't deny it, my rules writting gets a lot of acclaim from my target audience (me) How are you, you seem to have stopped posting, I seem to recollect you promised me a story involving my favourite sexy mini, the lass with the hammer, I've forgotten her name but occasionally I forget my own so that's no slight to her.
      It's good to hear from you Joakim.

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    2. I'm fine, but I have had a real down-period when it comes to blogging. Made much terrain though, so I'm still hobbying. To little gaming, though.
      There is a Pulp adventure more or less ready to go, with special guest star Miss Mayhem in an unforgetable role. Coming soon(ish) to a theater near you

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    3. That's excellent news, not your lack of blogging but that Miss Mayhem will be appearing soon, I am all of a quiver. ;)
      I know she is one of your friends and not yours but I always meant to ask why she has a name in English rather than Swedish and such a fantastic name for a mini as well.
      Anyway, the sooner you post the better.

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    4. Well, she is obviously not Swedish. Just as Suora Innocenza is not :-)

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    5. I understand Suora Innocenza is Italian, but isn't Miss Mayhem Belgian? No matter, she still has a brilliant name.

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    6. She is in the Belgian league, under the firm hand of Dr Castroulle, the King of Pommes Frites. But she doesn't seem to be Belgian. Needs some investigation. Maybe by the Phrenologist league...

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