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Friday 16 February 2018

The Planter's Wife - The Chase

The Planter and his chums have been driving for 6 hours across the dry dusty Plains of Gabala in pursuit of a band of slavers who've kidnapped Patricia his wife. They have arrived at a small native settlement where they hope to get some news that will enable them to track down the slavers and rescue her.

This follows on from my previous game  HERE and as usual text relating to pictures is below the picture.


The settlement just before the rescue party arrived from the west (left hand side).

The Rescuers
A rather large cast of rescuers, which was determined by the fact that I had just painted 5 trucks and I wanted them all in the game, so 5 trucks 2 people each therefore 10 rescuers, works for me.

Quick introductions from left to right.

Billy Ryan from Ireland, seems he left the country in a bit of a hurry, no one is quite sure why, but you don’t enquire too closely into a chaps background – don’t you know.
He doesn’t have much of the old Irish charm but has 2 pistols which tends to makes up for it.

James Hadleigh from somewhere in the Home Counties, rumour has it that he spent some time in acting but quit when he married into the landed gentry, his dear gal of a wife is at home in the ancestral pile near Epping Forrest. A man with a stiff upper lip, but that may just be the wax on his moustache.

Amelia Frost is a well known academic, primarily interested in ancient history. When young she had a riding accident, broke her leg very badly and it didn’t heal well. Now her constant companion is pain and a hardwood walking stick, which if you get on her wrong side you will feel both her walking stick and her pain, or rather your pain.
The accident was horse and hounds not bicycle, just thought you needed to know.

Hassan Tarek an Egyptian colleague of Amelia’s, they are rumoured to be very good friends. He works at the Cairo Museum of Antiquities, Head of Hieroglyphics and Religion.

Krassimier Carlsen – Swedish national living in Africa for many years a successful plantation owner and the husband of Patricia Cholmley-Smythe, she who has been kidnapped by the slavers and he wants her back, and what Krassimier wants he usually gets.

Countess Juliana Elena Alverez, the well known Portuguese aristocrat and socialite, what is not so well known is that she has some very shady dealings with many of the Secret Service Departments of Western, and some also say Eastern Europe as well. She studied Languages at Lisbon, Paris and Moscow Universities and has a strong interest in the occult.

Gaylord Young is a long time friend of Krassimier, he is a fanatical hunter and a crack shot, unfortunately that is not a yellow shirt he is wearing, it is a yellow streak - a very wide yellow streak. A well known dandy and eccentric with a penchant for straw hats, acceptable at Henley but he regularly wears one in London, to his club, not the done thing.

Henry Wyncham, another long time friend of Krassimier, he served in the Royal Navy for many years and was an exceptional sailor, which in the era of steam is not so useful as it would have been a hundred years previously. He has a small sailing boat in which he has completed many long distance passages, and usually has a far away look in his eye. No one is totally sure if it is the horizon he is seeing or the influence of the wacky backy he gets from far away stations and burns in a foul smelling pipe. He was with Patricia when she was kidnapped and has some scores to settle.

Charles Beaumont a Cambridge fellow, academic and explorer of renown, normally found in hot dusty dry places, he enjoys riding camels unlike his Welsh ancestors, who were more sheep men, nowadays he spends more time in the desserts than in the university town of Cambridge. Only a few people know that his walking stick is not to help him with walking but with staying alive in some tricky circumstances, he was in the Cambridge fencing team, no prizes for guessing what the stick contains.

Cyril ‘Sapper’ McNeile served with distinction in the Great War in the Engineers, before joining the Royal Flying Corps so that he could get a better view of the trenches, he has been gassed, blown up and shot down more times than he or anyone else can remember, although he thinks the whiskey that he takes regularly for medicinal purposes may affect the memory.

The not so quick introductions over and on with the story.

Turn 1 - The convoy enters the table from the Plains of Gaballa, this is the first habitation they have come across in 6 hours, hopefully they will find some information about the slavers and Patricia.

Turn 2 - They lager up and form a defensive circle.

Turn 3 - Everyone jumps out.

"OK we will form 3 groups" commands Krassimier. "James Amelia and Billy, you investigate the hut we passed on the way in, then go to the native village, Henry and Juliana come with me and the rest of you watch our backs and the trucks".

Turn 4 - James Amelia and Billy set off towards the hut as directed by Krassimier.

Turn 4 - Krassimier Henry and Juliana set off towards the other hut, but straight away a savage dog charges out to meet them growling in a most fearsome manner, good doggy, now ‘SIT’ commands Juliana and amazingly the dog does so.

Turn 5 - Over on the far side of the table with James all is quiet but on Krassimiers side 3 natives burst out of the hut but seeing their dog playing with the white folks makes them happy, especially when they are addressed in their own language and not some pidgin English.

Turn 5 - 3 Baboons burst out from the maize field and charge straight at Sapper who gets off a couple of quick shots, missing both times.

The baboons close rapidly but he gets off another 2 shots and hits the leading baboon with 1 bullet, straight between the eyes and it goes down ‘dead as a dodo’, or is that ‘dead as a dead baboon’. This deters one of the animals who stops in his tracks, but the other leaps straight at Sapper, who manages to fight off the maddened beast.

Turn 6 - Both Charles and Hassan snapfire at the baboon but miss, also fortunately they miss Sapper as well, Gaylord looks on in a bit of a funk as the fight continues and the baboon tears lumps out of poor Sapper, there is a lot of blood and he falls with the angry animal on top of him.

Turn 6 - The natives were just about to pass on some information when a crocodile lumbers out of the trees and attacks the natives, the fighting is inconclusive with Okangini dancing around like a girl (no offence girls). This had happened so fast that Krassimier Juliana and Henry just watched in amazement (didn't activate).

Turn 7 - Three Chinamen come steaming out of the hut and two of them attack James and Billy Ryan. The other one fires on Billy but misses and when Yang Ting Kai charges straight at him it's all a bit too much for Billy and he runs.

Yang runs faster and catches him. In spite of attacking Billy in the back when the chips are down the old Irish luck overcomes all and Billy decks Tang with a fast right hook. James mean time has drawn his sword and engages Dai in a sword fight. Dai has this great big huge chopper (which he’s quite proud of) but he is just not fast enough with it and James with a quick riposte sinks his sword full length into Dai who falls to the ground with a surprised look on his face.

The fight with the crocodile continues, both Henry and Krassimier shooting at the animal and miss. The baboon continues to chew on Sapper. Charles fires on it but misses and Hasan and Gaylord freeze.

Turn 8 - James calmly sheaths his sword and pulls out his pistol but he is no quick enough and Amelia, with the speed of a lecturer reprimanding a slow student pulls her pistol and gets off 2 shots at the remaining Chinaman standing on the veranda but misses, James finally gets his service revolver out of the flap holster (no gun fighter this man) and shoots and also misses, bugger this mutters Wing Young and disappears into the house and through the back window and into the trees.

He had a muzzle loading musket of unknown vintage it is no surprise that when under fire from modern pistols he took to his heels leaving Dai Wei (he might be of Welsh/Chinese decent) writhing on the ground.

Turn 8 - Over on the other side of the board the croc finally gets a good grip on Okangini and pulls him down and out of the fight, everyone else seems to be stood around watching. I am writing this up some time after the game and can not remember why this would be.

Turn 8 - Both baboons now attack Charles and Hasan, they stand their ground but fail to fire on the animals as they close the distance, Charles has a sword stick and after a quick fight he kills the animal but Hasan has a big red book and this is no match for sharp teeth and he is badly injured.

Turn 9 - The other 2 natives and their dog attack the crocodile who manages to kill one of the natives but succumbs to numbers and is killed, Krassimier and chums did not activate and took no part in the fight.

Turn 9 - Back in the lager both Charles and Gaylord shot at the final baboon and killed it although it took 3 hits before it went down.

Turn 10 - Blimey things are happening all the time, this turn a huge silverback male gorilla rushes out of the forest. Juliana takes one look and does a runner, too many beasties for me she thinks, but Henry and Krasimier are made of sterner stuff and stand their ground. However they are sufficiently shaken not to shoot before the beast is on them and they engage the big ape in hand to hand combat, a bit of a silly thing to do really. Krasimier goes down to a gigantic backhand swipe but against all the odds Henry fighting like a demon kills the ape.

What a hero this man is.

Turn 11 - Henry carries Krassimier back to the vehicles, and sees the result of the fight with the baboons. With 30% of their force seriously injured and without the driving force of Krasimier they decide to call it a day and get their friends back to the station and patched up.

A sad end to their attempt to recover Patricia from the slavers, will Krassimier recover and continue the chase, will his friends support him after the fiasco of this attempt, will Henry who has always carried a secret torch for Patricia go it alone next time!!!!

To be continued..... Maybe!!!

Just in case anyone reading this is under any misapprehension They are Palm Trees - not pine cones. The huts are not hessian and badly applied towelling but are woven fronds and thatching grasses.
The Elephant grass is not badly trimmed brush bristles and the crop in the field is not some plastic mat but is whatever crops might be grown in a field where ever in Africa I have set the story.

Joe should you be at a loose end and have got this far - did you notice your gorilla has moved from the swamps of Jimland to the dry savannah ? I suspect he's out of place in either story but it's only a game.:-)

Well if you are still here – Thanks for reading.

31 comments:

  1. How extensive is your collection? Love it great stuff. Great paint jobs, great scenery and great report.

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    1. Cheers - there's more different things to come but there's not much of anything if that makes sense. My zombie hoard is only 27 strong and so I have to re-cycle them as a long game progresses. ;-)

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  2. Hi John, I have to said that had everything & was all the more enjoyable for it : ) when the croc turn up I was thinking WTF lol, great paint job on the trucks I think I might have 1 or 2 of them myself that I got for Christmas but I know the paint job won't be as good : ) as for that Billy guy would you let him know that when he skipped out of Ireland he forgot to settle his death with me.

    Good to see Henry standing up to the high standards he set in the first movie & after whats gone on here I can't help but wonder if indeed he'd be better off going it alone next time & sweep Patricia off to a little old love shack : )

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    1. Hi Frank - this game was a big disappointment to me, I had a big chart split into difficulty levels, and getting more exotic as it went along. So the idea was that they would travel through Africa, the mysterious continent and as they progressed from game to game they would enter new areas with different antagonists.
      After getting beaten up so badly here they went back and so far have not left Bannrock Station. I'm hoping to kick start some life into these abandoned scenarios through the blog.
      The trucks were easy, it's the first time I did anything like it, black spray undercoat, dry brushing usually one colour to get the truck painted and then a quick dry brush to provide dust and contrast. I was amazed how easy it was and I really like the result.
      Yes - Henry did well again. :-)

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    2. Very honest of you John to admit your disappointment at how it went & its a pity as everything looked wonderful, but don't be to down when you play things out the way your doing so there's bound to be a set back here & there, but your British so stiff upper lip & sally forth into the next adventure, you've got to keep the camera's rolling your paying public demand it : )

      Thanks for the insight on the trucks John I hope I can pull it off as easy as you make it sound ; )

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    3. I think you were very honest in saying that you are disappointed with how the game went John but giving the rules your using its bound to happen from time to time, but you are British so stiff upper lip & tally ho into the next adventure, your paying public demand it : )

      Thanks for the run down on how you did the trucks mate you make it sound a lot easier then I think it is ; )

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    4. Ha I'm getting giddy with this.

      Honestly the trucks were easy. Look at the red one 2nd pic up and you can see the black undercoat coming through the red dry brush, it just seems to give it a nice patenna. I suppose i should tell you how good a painter i am and it took weeks to perfect this and it's a trade secret and more bullshit but it just wouldnt be true, it was easy.:-)
      Cheers

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  3. I had a feeling things wouldn't go too well, when the rescuers decided to get lagered up as soon as they arrived! The smell of the 'amber nectar' wafting across the clearing was probably responsible for the baboons getting uppity ;-)

    Another great AAR that illustrated how events can turn when using the reaction system, and once again I'm inspired by what I've seen and read - lovely work on the new trucks BTW!
    (Note to self: I MUST get round to doing some 'general' 1ft modular terrain boards)

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    1. Hi Greg - I didn't realise that baboons liked whiskey, just goes to show what we learn:-)
      The tiles are a throw back from when I had an 8 x 6 gaming table and a bigger house. I don't use them that much now because I don't like to see the joins. I think I get dafter as I get older.
      Anyway the idea with this game was that as they cleared the 3 tiles on the left I would move them to the right with new terrain on them so I could have a rolling table as long as I wanted. Of course when I drove the trucks on to the table there was only room to park in the middle of the 9 tiles so that idea was a bit flawed. Then when they had to go home with their tails between their legs the concept never got used.
      I have tried it since with guy's walking down a road and discovering things. However the 1st thing they discovered was so powerful that it didn't end well at all.
      I have seen tiles with static grass applied so that hid the join a bit, so that might be worth thinking about.

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    2. The primates are alcoholics, the lot of 'em - I've seen some that had learned to pull out the washer nozzles of cars as they drove through the Ape Enclosure so they could use the connecting pipe to suck out the screenwash ;-)

      I remember being put off the old modular idea because of the joins, but the flexibility of them appeals more now - especially compared to my stack of individual 3ft boards.
      Definitely something I'll be following up, and thanks for the static grass tip.

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    3. I've heard about you lads from Nottinghamshire being a bad lot but I didn't realise you drank screenwash. I've only got the watered down stuff at the moment so I'll wait until there is a full strength one available to give it the proper test.
      This board business is a bit of a minefield. Last year I made a mat, using cloth, decorators caulk and flock, it's 3' sq and rolls up quite small, cost about £10 in flock and caulk so a lot cheaper than the printed mats but a bit of a faff to do.
      I've not shown a game using it yet so when I do I'll try and remember to make a note for you and see what you think.
      I think if I had the money I would buy the Deep Cut mouse mats.

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  4. Another cracking episode! Love the fact that half the jungle seemed to empty into the village....baboons, gorillas and crocs oh my!

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    1. Yes I think I was a bit too enthusiastic with the encounter generation, but it was exciting at the time, even if it ended badly.

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  5. Yet another thoroughly enjoyable read. Okay, so it wasn't a success for the rescue party but it could have gone a lot worse. Henry defeating the gorilla in melee combat was a surprise. In fact there were many surprises in this game, which just added to the whole fun of it all. It certainly lived up to your high standards of story telling, John.

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    1. Cheers Bryan - I'm pleased you are still enjoying the stories. From my failing memory the gorilla was about twice as powerful as Henry so he was very lucky. Mind you it was all a bit out of hand, the dog should have attacked, the baboons were supposed to be easy opponents, and I don't think I expected so many critters to turn up either. So maybe not such a well balanced scenario as I would have liked because I was hoping they would get 3 or 4 more games down the road before it got really tricky. Next time eh.;-)

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  6. Vagabond, I was going to say that I liked very much the characters, general idea for the game and the scenery, but in fact I did not like anything at all and I did not even read the AAR, because the figures are not in proper clear plastic bases! :O)

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    1. Eduardo - I am so sorry that you had a wasted journey and all the way from Brazil - just to be disappointed, I feel very bad about it.
      Might I suggest that you only look at the games that start with "A Western Adventure" they are I'm afraid the only ones with clear bases.
      As I know that you never look at these sort's of blogs I was going to post one of the western games on LAF just so you would know I had not forgotten you. ;-)

      In spite of your disappointment it's very nice to see you here.

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    2. Hope to see you around HERE sometime! As you can see in the picture, the local girls like miniatures games very much! :O)

      http://4.bp.blogspot.com/_GUmnOEHQHlI/TSClX8udITI/AAAAAAAAKUs/sjOW87IF0KQ/s1600/Mulheres_Jurere4.jpg



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    3. You know much more interesting wargamers than I've come across. ;-)

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  7. Well that could have gone a lot better; hectic from start to finish and a jolly good read throughout. I must admit that I seemed to be reading this aar quicker and quicker, probably to match the pacey nature of the fifht.
    And yes I did notice the gorilla and still don't know its provinence!

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    1. You can't win them all I guess, bit bad when you get beaten by yourself though:'(

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  8. I was wondering where I'd seen that gorilla recently! And I wonder what the natives think of Chinese cooking?

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    1. The natives just love Chinese food, I thought everyone did.

      My original plan for most of this lot was to do something like Bob Murch the Pulp Figures man did with his China Station but I lost my way somewhere along the line.

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  9. What a failure. My minis don't ever fail that much, well... at least not every game. (Don't talk to Monsignore Cadaverico, though)
    Some notes :-)
    Krassimir the Swede... that's not a very common Swedish name, to say the least :-D Considering his family name, he's probably a Dane or Norwegan as Swedes use the ending -son (Carlsson - the son of Carl or rather Carl's son). At most a wannabe Swede ;-)
    Charles: "...nowadays he spends more time in the desserts than in the university town of Cambridge..." A man with a sweet tooth, that's for sure :-D
    Got to get out one of those unassembled and unpainted trucks to try your trick-painting.
    Great stuff, as always!

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    1. Ha if you had been available when I named him I could have had expert advice.

      His father was Danish and his mother was from Bulgaria They met when Gregers Carlsen was shooting boar near Etropole in Bulgaria married shortly after and then moved from Denmark to Sweden at his employers request. Krasimir was born in Sweden and named after his grandfather on his mothers side. The name was unfamiliar to the Swedish authorities and his birth certificate read Krassimir, this wasn't noticed at the time and only later did his parents realised that his name was misspelt and ever since he has carried a chip on his shoulder about a misspelt Bulgarian Christian name, which was also one of the reasons he was bullied at school and a contributory reason for him emigrated to Africa.

      Charles Beaumont as you noted much prefers to spend his time in a Sticky Toffee Pudding than in Cambridge. :-)

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  10. Ouch! I wonder what the animals so riled up? (aside from the dog)
    Baboons have big nasty sharp teeth, you know. But those sure were some aggressive beasties. And the Chinese fellows were rather quick to anger, too.

    Cracking stuff, as they say.

    I got a few chuckles out of your write-up (and some of the comments). Keep up the good work (or play?)!

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    1. All the encounters had a random choice of action, i just got some bad throws for aggressive actions :)

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    2. Understood. With random stuff sometimes it's fun to figure out why things happen the way they do. In other words, to rationalize things and come up with a story/reasons.

      In this case, for example, the natives seemed friendly (because their dog was?), but the Chinese fellows next door seemed pretty antagonistic from the start. Were they up to something and afraid the interlopers would try to stop them? Or were they finding gold or treasure and worried about theft? And why were the wild animals so riled up? Seems like the natives didn't expect that either. Was there something nefarious going on behind the scenes that somehow links the Chinese fellows and the riled up wildlife? (mad scientist? evil spies? or who knows what?). Were the slavers involved at all? That's one reason I like this sort of randomness in solo games - it can spark lots of ideas when you try to sort out what's going on. Of course, you can also ignore all of that and find ways to get back on track of your main plotline. Maybe the party gets back home, gets fixed up and sorted and finds a quicker way to track down the slavers.

      There's the idea known as Chekhov's gun - the basic idea being that if there is a gun in a story it should come into play at some point. That's definitely over-simplifying it, and it's more of a guideline rather than a rule. Another idea that comes up in the Gideon Oliver mystery stories by Aaron Elkins is what he calls the “Law of Interconnected Monkey Business” - when too many extraordinary things start happening to the same people in the same context, you can count on there being some connection between them.
      :D

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    3. Hi Fitz - yes it's a bit like a spider diagram decision tree, something happens - what follows on from there. You have some good ideas to add to the story line and at some stage I do want to get back to it.
      The problem is that my blog is a bit like a spider diagram with so many different threads going on and maybe I should try and take control of its direction.
      My original intent was to post my existing game threads and use the blog to force me to continue with them. What's happened is the western adventure and the stone age, both have taken my imagination and blown the rest away.
      Thanks for your thoughts, I may take them no where because they lead my storyline away from the script, but then again!
      Cheers

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