Little Whiskey – Mayhem on Main Street
The opening phase of the Little Whiskey Bath House and Brothel War took place in 1875, in a small and very dangerous town in the New Mexico Territory, the town was called, - surprisingly - Little Whiskey. Unhappily for the town’s inhabitants the outbreak of the war coincided with various other events that occurred on the same day. This culminated in the mayhem on Main Street and the only person who could have benefited from this would have been the Undertaker, but so far he’s not been seen in Little Whiskey.
Stories of the various events abound, some true, some not true and some so outrageous that you would find them hard to believe even though they were true. This impartial account of the blackguard outlaws, back shooting gunmen and of course the heroic Lawmen and citizens of Little Whiskey, will lay to rest all the rumours and fabrications you may have heard in the low dives and saloons you might frequent.
Questions will be answered, questions such as:-
These are just some of the questions that have been asked and there will be others, such as “what were these three guys drinking and can I get a bottle of the same stuff”, the answer to the last question is - no - we drank it all.
I’m afraid this just another pre-amble to the game proper but I just want to set the scene for the game and explain a little of what I was trying to achieve. That and get at least 1 post out in December.
My idea was to set up something different to the normal western shoot out, you know the sort of thing, 3 gangs ride into town and shoot each other for no apparent reason, they all know where each other is and react accordingly. I wanted to introduce some uncertainty into the game and avoid players seeing the overall table and reacting to it. Almost all the figures were placed on the board before the players arrived and many of them were in buildings out of sight but even when they could see figures they wouldn’t know if they were friend, foe or didn’t care, until it was revealed. This would also apply to me because quite a lot of the reaction was dice controlled, so there were various options but no certainty.
To shake things up a little there were 22 separate groups of individual characters, all with a different objective or task to accomplish, group size varied from one to five characters and there were three players, Captain Bertram Snapcase a veteran of the Civil War, bounty hunter Dougal Emfoure, just a veteran and Johnny Vagabond, just civil – mostly.
Introducing the wild and woolly participants, and I don’t mean the players. Sorry about the poor quality of the pics, I've sacked the photographer.
There are various other characters around town who will play an active part if it suits them and the dice, as well as the event cards that gave a huge amount of spice to the game. Well I thought so anyway.
I’m a big fan of “events” in my solo games and so I decided to have some random event cards for this game. Such things as “The Town Drunk” who drops his gun and it fires at the nearest character. “The Accusation”, where the Ranchers wife accuses someone of improper behaviour and her husband has to call him out. “Dysentery” (Hard Nosed Dave Stone’s suggestion) a random character has to run to the nearest outhouse. Mostly they were something intended to be humorous in a schoolboy fashion and I ended up with 36 of these but the very best thing was that Captain Snapcase volunteered to make the cards for me.
This is a selection of the ones he did and they are brilliant. To get a good unobstructed view of the picture on the card we did this as a two part thing, there’s the card obviously which shows the event and a caption at the bottom to bring a smile and then a separate sheet that describes what it all means in terms of the rules for this game.
The really good thing about doing it this way is that I can change the rules but still use the same card. In this game Old Timer was going to be Flannel Mouth Henry and he would wake up on a random porch, startled, and discharge his shotgun that the nearest character, whoever that was, in my next game it could be something entirely different so double bonus.
There were 4 different takes on being drunk as well as one having a hangover, don’t take this as encouragement to drink to excess, it’s not good for you, I can attest to that.
The game went on for about 6 hours, we didn’t really finish but arrived at a point where most things had been resolved and we could call a halt and go to the pub to eat, but there were a number of loose ends that I wanted to tie up before writing the final account and so I finished the game solo.
Events are a bit fuzzy and not because of the alcohol but because I wanted to keep the game rolling for the guys so I deliberately took no notes, just pictures and I’m using these and the original outline game plan to describe the action. Well maybe the alcohol had some contribution to the fuzzyness but not much ;). Certainly looking at some of the photos there are people getting shot and I’ve no idea who is doing the shooting, but I’m not sure that matters.
I’ve finally sorted the game photos into some sort of coherent order, well as coherent as any of my stuff is and I’m hoping to get this posted early in the New Year.
I failed to post anything before Christmas, things just got on top of me a bit and so I would like to wish anyone reading this a belated Happy Christmas and a brilliant New Year.
All the best.