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Sunday, 31 October 2021

Crocs - Why did it have to be Crocs

The Continuing Story of Becky and the Red Jade Buddha


Becky wasn’t the only one after the Red Jade Buddha, there were some very unsavoury characters in the hunt as well, Meinhard Wencke and his side kick Kamilla Altmann, Major Kamilla Altmann for instance. They had come up river, passing Becky and her friends as they were recuperating at Mission St Mary.

They had hired a local guide Nancy Black to help them make it to the Native Village where they hoped to get more information about the route to take. The three of them and Dietmar Eckert are in conversation prior to setting off into the jungle.
The tough looking women in the background, wearing black uniform’s are Altmann’s troops. They were dismissed from the SS because they made the other troops look as hard as a soft boiled egg, I guess their comrades were just scared of this bunch, probably with good reason.

Johnny Mo and his partner are telling Billy Ryan that they can’t provide any porters for the trek, Billy knows that money talks, but his wallet is just not vocal enough.
Goro though is wondering if he could become an independent contractor but on reflection, Johnny Mo’s pearl handle revolver seems to have dissuaded him from a change of employer.

Soko and Jamal have no intentions of becoming porters; they have enough on their plates gazing at the weeds growing in their small patch of fertile land.

A woman’s work is never done, so Mrs V tells me, but behind our water carrier you can see the dense bush that the column will have to traverse if we ever get underway.
If anyone should be bored enough to be reading this, please note my hand painted sky backdrop, unfortunately it only covers one side of the table, I need to finish the other pieces but at least it’s a start.

This is the Native Village that Altmann and Mencke are expecting to reach. It’s looking pretty empty at the moment.

Deserted villages are always a worry, but they don’t know it’s deserted - yet.

Finally the troops line up and start the march to the village, it doesn’t look very far but it’s a long and winding road beset with many dangers.
Helen Naismith leads the way, she doesn’t want to, but Nancy Black waved her machete vaguely in her direction and so she is making her way cautiously to the river.

Obviously not cautiously enough because half way across the river she spots a crocodile. That would normally be bad, but the croc has spotted her, and that’s much worse. It goes for her leg but she fends it off.

She tried to shoot it but was too slow and it finally got a hold on her leg and in a leg to teeth fight Helen Naismith’s leg was always going to come second.
Erika runs forward and sprays the area with bullets from her sub machine gun but hits nothing. 
There’s lots of blood in the water.

The croc disappears into the depths of the river, taking Helen with him. Nancy Black shouts we must get across the river before the blood draws more croc’s.

The rest of them look a little dubious at this but Corporal Rockmeir shouts for Erika Baeker to take point and move out. Erika fails her brains test but passes her guts test and so wades out into the river.

She’s a little nervous and rightly so because another croc, drawn by the fresh blood attacks her. This one doesn’t mess around and takes her down straight away.

Astrid Wiese who passed her brains test had decided to wait a minute and see what happens, she’s thankful for this and is able to opens fire with her trusty Lugger P08 she is a crack shot and hit’s the croc in the head. It thrashes around a little before rolling over and sinking out of sight. 

There’s a lot more blood and I do believe blood attracts croc’s.

Wenke and Billy Ryan move to the river bank and gaze at the blood but Kamilla Altmann, passes her Guts test but then fails her Brains test so wades out into the river shouting come on follow me. There’s a distinct lack of enthusiasm for this course of action.

She makes it to the far bank and doesn’t get attacked and the others start to cross. Astrid and Billy Ryan shout “We’ll cover you” they failed their Guts test and so remained on the bank.

Nancy setting a good example to her crew made it across as did Ingrid and Wencke but Dietmar has got his foot stuck and hasn’t made the far bank. He failed to activate. Astrid and Billy Ryan have also set off which only leaves Gerda to start across the river.

Then there’s movement in the water and another croc swims into view Kamilla is awake to the situation and lets fly in it’s general direction and with a couple of lucky shots she drives it away, streaming even more blood from it’s wounds.

Seeing another croc has lent wings to the guys still in the water and they all make it to the bank except Dietmar who is still stuck, everyone on the far bank is shouting encouragement but no one goes to help him.

Gerda thinks it’s a long way to get to the far bank and as she only polished her jackboot’s to a high shine that morning she doesn’t want to get them wet so declines to enter the water.

Billy Ryan seeing the wounded croc swim away, rushes in to help Dietmar, you’ve guessed it, he failed his brains test and passed his guts test. They both made it to the bank just as another croc arrived but Nancy Black was waiting and hit it between the eyes and it rolled over dead and started to sink out of sight.

I’d decided that for the river crossing there was a good chance of a croc, 1,2 on a D6 and once there was blood in the water there would be a die roll each turn and I kept rolling 2 or less and they just kept on appearing. It rather cut down the numbers in the party and I wasn’t sure if I’d made it too hard, but them’s the breaks on my table.

Gerda decided it was now or never and waded out into the river, it takes 2 turns to make the crossing.
CROC, yes another 2 rolled but Nancy is reloaded and ready, she fires and misses. Kamilla is also ready, she fires and misses. Wenke fires and there’s a dry click as he realizes he’s out of ammo. It’s the croc’s turn next and he would ordinarily go for Gerda but I thought “ there’s a lot of free food in the river at this point”. So are croc’s attracted to dead meat rather than thrashing around screaming meat? I don’t know but decided that D6 on a  5,6 he prefers screaming meat and goes for Gerda, but he threw a 3 and went for a piece of dead meat, we can only speculate if it was human or croc. Gerda made it to the bank a quivering wreck.

There’s now lots of blood in the water and so probably no going back.

No sooner had the column got back into some sort of order and moved out than Dietmar who had taken the lead failed to see a trap on the edge of the trail and he received a body full of punji sticks or whatever the equivalent is in this part of Africa. Whatever it is, it’s pretty deadly and he falls down bleeding profusely.

I used an opposed roll between Dietmars awareness and the awareness + half the stealth of the person who set the trap. As it was a skilled hunter who had laid the trap it was harder than normal for Dietmar to spot it. He was badly injured and unable to continue. He was fortunate in so much as he was within sight of the river camp in the distance and maybe someone would come and help him but the rest of the party continued on their way leaving him with a little water and promises to collect him on their way back!!!
 
And then there were 7.

This left Nancy Black a bit short handed, and much against her best judgement and with her demand for a 15% increase in her fee accepted - with reluctance, she set out taking Point, wondering what else could go wrong.

Looking carefully you might see what else it could be, but you’d be wrong.

She hears a noise ahead and round the bend in the trail bumbles an Elephant, and she comes face to face with it. These things can be bad tempered at the best of times and so far this wasn’t proving to be the best of times.

Unfortunately for Nancy, Nellie got to react first. It hesitates for a second or two and then charged. Nancy doesn’t lack for guts and could stand her ground and shoot but nor does she lack brains and she knows she’s a pretty poor shot so she takes the smart course of action and runs. As fast as her little legs will carry her into the thickest undergrowth she can find.

Coming round the bend Nellie sees the rest of the party and doesn’t slow at all, she just flies straight at them, trumpeting her war cry.

Normally I would test their gut’s to see if they stand their ground and if they pass that then they can usually shoot but in this case I decided they would have to be mad to stand in front of a charging Nellie armed mainly with pistols (the characters not Nellie) and so tested Brains first. Pass that and run, fail Brains then test Guts and if fail that then run, pass that and try to shoot the beast. Ok – got it?

Kamilla, Wencke, Ingrid and Gerda are smart enough to run straight away, Astrid and Billy Ryan are stupid enough to stand there but not brave enough and they also run. 

The smart ones run into the jungle and the dumb ones run down the trail.

Billie and Astrid run straight past Dietmar, shouting something incomprehensible like “there’s an Elephant coming” , the badly injured Dietmar thinks running sounds like a good option but knows it’s just not going to happen. 

Then Nellie arrives and tramples him into a bloody mess in the dry earth, but the upside of that is that Astrid and Billy escape.

The expedition has effectively been split into 3 separate parties by the Nellie attack, Kamilla and Nancy found some very thick undergrowth to hide in. They are both in agreement, they can’t stay here and so move carefully back to the track.

As they are both bold and fearless leaders they emerge from their hiding place looking for their underlings. Underlings are always useful, bold fearless leaders can always stand behind them so they must be rounded up quickly.

They are more concerned with looking for their underlings than checking the undergrowth so that they don’t see the Pigmies hiding in it, self preservation doesn’t always work as well as it should. The good news for them is that the Pygmies don’t see them either.

Wenke takes command of the largest group and tells Gerda she must take point and lead the way, he will follow and Ingrid will take the rear. Ingrid doesn’t like that idea and when the other two strike out she remains behind in hiding.

You can’t rely on anyone – can you.

Billy and Astrid had run down the track and are next to the croc infested river. Billy insists that they should enter the forest and work their way through it, back to the track behind Nellie. This is the sensible and safest course of action but Astrid fails her brains test and doesn’t agree with me or Billy and so decides to cross back over the river and strike back for the river camp.

She stupidly enters the river near where all the blood is mingled with the muddy water and is immediately attacked by a croc. Fear and some very lucky dice means it doesn’t get its teeth into her and she does make it to the far bank and safety? Well safe until Kamilla calls her to answer for her actions.

Billy makes his way north, creating a lot of noise.


Kamilla and Nancy continue along the track and still don’t see the Pygmies but the do see Wenke and Gerda so all breath a sigh of relief. Even more so when Billy arrives with Ingrid, in spite of the noise he was making he heard Ingrid moving in her hiding place and fortunately he didn’t shoot her and once he discovered what was making the noise he was able to convince her to go with him.

The party wait to see if anyone else will turn up and as they do Wenke feels the hairs on the back of his neck start to bristle. You don’t survive in the Gestapo as long as he has without paying attention to the hairs on the back of your neck. Then he spots them.

"Pygmies" he shouts and all hell lets loose. One of the little chaps reacts first and fires an arrow at the party but it’s deflected by a tree branch and flies off harmlessly into the undergrowth. A volley of shots is fired in return but they also hit nothing. Bullets and arrows fly back and forth but arrows are no match for bullets and eventually all the wee folk are gunned down.

All this noise has attracted the attention of the remaining encounter markers and I checked to see what they were and then how they would react, most of the animal encounters moved away from the noise except for one.

One of the encounters was a woman from the village fetching water from the river.

And the one animal that hadn’t moved away was a lion which saw in front of him a good square meal and advanced towards her.

The Kraal wasn’t deserted but guarded by a troop of women, all armed with bows and as the lion charged across for lunch they fired a volley of arrows. I think five arrows constitute a volley, but it’s immaterial because they all missed the big cat.

The lass carrying the water was as brave as the lion, but just not as big or ferocious, she didn’t run, tipping the water from the pot and putting the child behind her, she stood her ground prepared to use the pot as her only weapon.

As you would expect, the lion knocked her to the floor, killing her immediately. The women behind the Kraal fences fired again and one of them succeeded in putting an arrow into the beast.

This gave it pause for thought but it was only a short pause.

However their next volley was no more successful for the majority of them, except that the same archer put another arrow into the lion and is was severely injured. Here you can see her striding forward and being accorded the honour of making the kill.

I expect they are feasting on lion loin tonight and she might be wearing a lion mane headdress at the feast.

Wenke and his party have finally started moving down the track, totally unaware of the drama that had been enacted at their destination.

They did see a big silver back male gorilla in the distance but it just beat its chest and then moved off.

It was probably more disturbed by these hunters rather than Wenke’s party who were still making their way through the jungle. Either way they were veteran hunters both of animals and men and Nancy didn’t see them at all, although they saw her.

Just to give some context and more importantly to show off my painted backdrop, this illustrates where the expedition has reached, they just need to cross the river and the village is to their left.

As the Expedition approached the Bwanabab bushes one of the native hunters fired his bow. Billy took the first arrow and went down out of the fight. "No" the leader shouted at the culprit, he had fired too soon and the trap was not complete. 

Another exchange of arrows and bullets led to a similar result as last time. Bows and arrows are no match for pistols and sub machine guns, at least not in my rules.

This time the fight just lasted longer and more of the expedition were hit than last time. Wenke and Billy are both down, Gerda had an arrow sticking in her thigh, but she has Teutonic thighs and they shrug off the effects of an arrow, now if it had been an 88mm shell that might have been different, but it wasn’t.

Many of the natives are down, hit by the accurate gunfire, well it wasn’t so accurate but there was a lot of it. The balance of the encounter is slowly shifting in favour of the gun toting SS.
A couple of the natives back away, as does Ingrid but the rest of the Expedition move forward and counteract the advantage the natives had enjoyed from the cover provided by the Bwanabab bushes.

Within a short time the remnants of the ambush party decide retreat is their only course of action and they head for the hills. Fortunately avoiding a final confrontation with a crocodile as they cross the river and make their escape.

Kamilla had never liked Wenke and so she left him by the side of the path, explaining with Teutonic logic that they must leave him there and she will endeavour to collect him as they return to the river station.

Nancy questioned the wounded native and he failed his guts test and so spilled the beans then she cut his throat. As she is now the only one in the expedition that speaks the local language she thinks that makes her invaluable and is not surprised when Kamilla agrees to an additional 20% bonus when the job is done.
I don’t think she understands Gestapo negotiating tactics, but I’m sure she will learn soon enough.

Back on the move, Karmilla has put Ingrid on point, she decided she couldn’t afford to lose Nancy at this stage of the game and whilst she would have preferred to have Gerda on point because she was the most expendable she was also as much use as the rear end of a pantomime cow when it came to moving stealthily through the jungle.

She put Nancy immediately in front of herself so she could keep an eye on her and lumbering Gerda brought up the rear (of the pantomime cow).
Shortly after passing this derelict tower Ingrid encountered a man trap, or maybe that should be a woman trap or perhaps in these enlightened times we live in, it should be a person trap. Whatever it should be called it needs to be prefaced by failed.

Once more they arrive at the serpent like river, there they are confronted but a line of very aggressive looking women with bows. They look like they know how to use them as well, but we know better.

Nancy shouted over to them, “We have killed your men, those that didn't run away, and we will kill you too if we must. We just want porters and guides to take us to the Monastery up river, you will live if you help and die if you don’t.”

Well - fairly clear and unambiguous, they passed their Brains test and also their Guts test so they could do the sensible thing or the brave thing.

In the end I decided to roll a D6 for each of them, 1 being a complete no and 6 being a complete yes, with shades in between. I got a split decision 2 no’s 2 yes and one don’t know.
 
So I rolled a final time for the leader and it was yes we will help, no we don’t want to be killed and damn the cowardly men for leaving us in this pickle.


Just about the time this momentous decision was being made there was a whistle as Captain Hawke arrived with his launch carrying Becky and her friends to the River Station. Anyone reading this won’t remember but the last time Captain Hawke had embarked on his beloved launch called Esmeralda she lacked a steam engine, well now she has one and so he can blow his whistle anytime he wants.

The passengers all jump ashore, well after 2 days and two nights in Esmeralda you would want to get ashore as fast as possible. The bathroom facilities are not all you might desire.

Becky and her friends are already deep in conversation with Johnny Mo and the other men from the Station but the other passengers are making a more leisurely disembarkation.

Johnny seems very impressed with Becky’s twin colts as well he might, he would be even more impressed if he knew how well she could use them, she in return is admiring his pearl handles revolver, they are going to get along just fine.

Esmeralda’s new steam engine has been given a thorough rub down with black stove polish by Sister Matilda and is a lovely shade of undercoat black. Maybe there are no shades of black I’m not sure, anyway it will be painted when I can get to it.

So, as she languished in Mission St Mary after being wounded in the last action packed adventure Becky has now been overtaken in the race for the Red Jade Buddha. The Nazi’s are on the trail ahead but there’s a whole bunch of properly bad people after the Red Jade Buddha, who are either ahead or close behind our heroine. 

See the label "Becky" to read the rest of this exciting series of  astounding adventure tales :).

Will she be able to pass those in front or get caught by those behind, you'll have to tune in later for the further Astounding Adventure Tales of Becky.

Alas as this is the only wargame I’ve played since December last year you will probably grow old waiting to find out.

So it’s another long and rambling tale and if anyone finished it – well done.
Cheers

Finally I must just blame Joe (Zabadak) for this post, I played the game back at the beginning of May and started to write it down but really just couldn't face completing it, goodness knows what you must feel if you spent so long reading it. Anyway, he posted his 500th post a few days ago and he inspired me to finish it, so thanks Joe.

I'm off down to Devon soon, we are having DevLAM 2021 which I'm looking forward to, as we cancelled 2020 as did most other people. 

I am expecting to play a few interesting games there, designed by master game scenario designers and I've even done some work on 2 games myself, although to be honest one is just a refresh of a game I drew up but we were too tired to play in 2019 but I doubt they'll remember.

Once again

Cheers

Thursday, 3 December 2020

Paleao Diet - Ayah's Scavenge

Ayah’s Scavenge

I'm afraid it was back in August that we last heard of my prehistory heroine Ayah, I can't believe how fast time moves, anyway she is back.

Ayah escaped the demon Monkey men and is now trying to make her way north and hopefully join up with the rest of her Clan. She must find food and so I’m using the standard Palaeo diet rules for food and all the rest of it.

I rolled a dice to see if she had a trait in the game and it turned out she had the Hungry Trait which was quite appropriate as she hadn’t eaten for 2 days.

She has found the Big River and just has to follow the left hand bank until she arrives at the big white rock and then she can cross where the water is shallower and then continue her journey north to the where the Clan should be. They usually hang out in the summer in an area that’s the size of Europe, well realistically it’s maybe only one percent the size of Europe but it’s still a pretty big place. She has to find them or she will almost certainly die or be killed, which is pretty much the same thing. She has been lucky so far and you don’t get to survive before social security without a little bit of luck and skill, but it’s been touch and go these last 2 days on her own.

Ayah looks along the river back and is fairly sure she is in the right place. She’s been making this journey north each year for as long as she can remember and survival depends on certain markers on the journey.

Then she sees it, the large white rock and knows she was right. There is the possibility that the Clan might have waited here, it’s a specific spot that they will certainly have to go past.

In addition to the normal Palaeo rules I have 13 encounter tokens on the table, each one means turning over a card from a normal playing card deck, each Club represents a specific encounter, Lion, Crocodile, Goats etc, the King of Clubs represents the Clan. I am using the full deck (in spite of what Mrs V believes) and so there is likely to be about 3 specific encounters and 9 phantom ones. Obviously only 1 in 52 chance of it being the Clan.

My plan with this series of games was to reduce the odds of Ayah finding the Clan in each game. So providing she survives there is going to be a good chance that eventually she will re-join them. I was thinking this might take 5 games or so.

The vegetation along the river bank looks fairly benign and she can’t see anything that might be a danger, so she starts to move towards the rock.

She moves carefully and in the rules each time a character takes an action they roll a die, they can take 3 actions, the first 2 anything but a 1 is OK but the 3rd needs a 4,5 or 6 to succeed. Failing an action has repercussions, mainly by scaring any animals you might be hunting. Similarly there are 3 movement speeds, stealthy, normal or amble and fast or run. The faster you move the more you may scare the animals, so she takes one stealth and 1 normal action and forgoes the 3rd and most risky one.

That’s when she comes across 3 pygmies discussing the headlines in today’s paper (Jack of Clubs encounter). As she has moved slowly and successfully they don’t see her and she decides even though they are small, three of them might be more than she can manage at one sitting, so she avoids confrontation.

I cropped the picture to make it more dramatic, as well as fill a bit of space. As Ayah crosses some open ground the discussion about the headlines becomes heated and they still don’t see her.

Ayah searched the thicket that is between her and the pygmies as she entered it she saw a rabbit, a critter in the rules, it runs away from her. She had a spare action at that point and successfully used it to pelt the critter by slinging a stone at it. She needed a 6 to hit and kill it, she got a 6. In the previous 2 games I forgot she had a sling and was quite handy with it, at least she hit things in the past which is handy in my book.

The Hungry Trait means that she eats 1 portion of the first kill. A rabbit is 1 portion, so with blood running down her chin but her hunger assuaged she carries on circumnavigating the pygmies who failed to hear the rabbits plaintive rabbit noises, what ever they are.

Just to show the encounter tokens, as I said the pennies represent various encounters, good, bad or evil, usually the later two options prevail and she has to take her chances on the turn of 2 cards. In this instance they both turn out to be nothing more than the breeze stirring the trees and she prepares to carry on to the next thicket on the hill.

In this scenario in the rules, small animals or fruit and nuts can be found either in undergrowth, on hills and somewhere else that I can’t remember at the moment, the encounter tokens are down to me.

Just to show where she is in relation to the pygmies and the river. She is the one with blonde hair mid way up and off to the left but you probably knew that. Ahead of her is the lightning blasted tree and at it’s base is the offering stone.

If you look carefully you can see a penny not far behind the pygmies. The encounter tokens move in a random direction and random distance.

This turns out to be a small group of Mouflon Sheep and the Pygmies are not the sort to look a gift Mouflon in the mouth and move towards them very slowly. In Paeleo Diet each action has a possibility of causing noise and animals will react to that, usually by moving away but I’ve had some innocuous grass eating mammals attack my hunters in the past and so I’m usually very careful.

In this instance the hunters shoot and kill one of the animals and the other 2 run away, a most sensible option under the circumstances. They don’t usually run far and have come to a stop by a small thicket on their left and the last time we saw Ayah she was very close to the same thicket.

She was searching this particular area of undergrowth and had found half a portion of berries, which she was able to save now that she had satisfied her initial hunger, she will need them later. However a nice juicy Mouflon would be a very nice evening meal and you can just see her head to the left of one of the sheep, it’s probably easier to spot her base than her head in the picture.

She pelted it with her sling but missed and the sheep ran away. She failed her next activation and it continued to move away. She decided it was too dangerous to follow it across the open ground in sight of the pygmies, even though they were preoccupied skinning and butchering the sheep they had killed. So she continued towards the blasted tree and the offering stone taking care to keep well hidden. There is another thicket in front of her and hopefully she will find more food there.

This is the offering stone, the Clan always offer something of value to the Spirit of the river before they cross and Ayah must do the same or she will risk bad luck for the rest of the journey. You may think that she hasn’t had much good luck since getting separated from the Clan but at least she’s alive. At the moment, at least.

She has half a portion of berries, this is her last food and so is a worthy offering to the Water Spirits and she hopes it will bring her good luck.

One last stand of growth before she must cross the river, she searches it carefully but finds nothing. With a heavy heart and an fairly empty belly she moves towards the river. There is one more encounter marker close by.

It is the King of Clubs, the rest of her Clan, they are just preparing to cross the river having waited at this spot for two days to see if she would arrive. This is the sort of luck that making a special offering brings and she will always remember to thank the Water Spirit in future years.

There was great joy and rejoicing and they swapped tales of their daring deeds over the last few days but Ayah’s story was the most entertaining.

As this was going on another of the encounter tokens crested the small hill between the Clan and the river, neither of the parties wanted to tangle with the other and so the large monkey went on its way and the Clan made a successful crossing of the river and headed north.

Well that put paid to my projected series of adventures for Ayah, but I’m sure the Shell Clan will return in the future.