In the small sleepy town of Greater Snoring under t’Hill voices are raised and the shrill scraping of steel on steel can be heard. Not by the towns folk for they have long fled, but by the local garrison from the Manor by t’Hill.
The town square hasn’t seen so much activity since the start of the war.
The Reverend Jeremiah Blackstock has decided to take a rest from his self-imposed task of Witch Finder and strike a blow for Parliament by liberating goods and chattels from the evil spawn that support the Kings cause in Greater Snoring.
Two of his stoutest followers wave their Bible and Pamphlets in support of the advance guard. They are prepared to use cold steel to emphasise their support but would prefer to be employed in Witch Finding, it’s a much safer occupation.
Especially when they see a small but stout band of tough looking fighters headed their way. The dashing officer is leading his men from the front, an unusual sight and one full of obvious menace; he must know his men are dependable and will follow him into the coming fight.
All for 1 and 1 for all.
Maybe it’s time for the Reverend to hurry the looters/liberators and get the goods onto the cart and out of town while he still can.
A final view of Greater Snoring before blood is spilled and men die.
Johnathan Harker shouted “Give them fire men and then follow me” At close range three pistols spat flames and bullets, the men were veterans of many a fight, wolves amongst sheep, and they made full use of their advantage.
They shot the officer in the right leg, it was only a light wound but the impact of the ball stunned him momentarily. Not so the man waving his bible, the ball hit him high in the right arm, he dropped his sword before falling to the ground so badly wounded that for all intents and purposes he was out of the fight.
Harker didn’t need to encourage his remaining wolves, the ones without a pistol, they loped forwards through the smoke. The wounded enemy officer lost his nerve, he would have run but his leg let him down. ‘Quarter’ he shouted and threw down his sword, it was a close call but his surrender was accepted.
To his right the fight was short and sharp. Wielding his mortuary sword like a hammer the Royalist beat down the defence of his opponent, pushing him back and then following up with a wicked disabling blow that put his man down. It could have gone differently if the musketeer behind could have fired but he was too slow to raise his weapon, it was all over in a split second, and there were three men down.
The Musketeer pulled back to cover behind the well but his companion with the blunderbuss ran like a hare.
The pistoleros moved forward to join the Mortuary Men and Harker made the decision to attack the enemy without reloading first. Sweep them away before they could re-group, he’s a bold leader and not averse to taking risks.
However Reverend Jeremiah Blackstock, had rallied his group of men and quickly assessed the situation. He was now outnumbered, with 3 men down 1 runner and another shaken and falling back. Better to take the loot in hand and retire quickly rather than face Hawker’s wolves and take more casualties. ‘With me men’, he called before turning away and running as if the devil was snapping at his heals.
He wouldn’t forget this action in a hurry and as they ran he thought again of witch hunting, it was far more lucrative and much more enjoyable.
A short sharp game, mainly because I've just painted these rascals and spent what is for me, an inordinate amount of money on the Conflix buildings so wanted to see them out on the table. I have 40 figures in total, all fighting men and want to get about 20 or so civilians.
In the past I did a few games of witch finding and monster hunting with some older figures and that's what these are for, although there will be plenty of local raiding and fighting for them to undertake. I've just been re-watching the BBC's Three Musketeers and was immensely impressed with the scenery, in town and village, so there may well be games set in France as well, using the Musketeer ethos.
So the current plan is to finish painting and buy the civilians but I want to try and make the buildings more of a town than a collection of houses on a mat. I thought of creating loose pavement bases so the houses can sit on them and I should be able to make more of a street scene using the pavements to delineate it. To make it look more lived in I thought straw and horse shit in the streets would help.
If anyone who reads this has any ideas or can point me to pictures of street scenes in the early 1600's I would be most grateful.
Cheers