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Thursday, 8 February 2018
A Western Adventure - The Incident in Little Whiskey
This is Little Whiskey - New Mexico, it was in it’s infancy back then, just a Way Station on the stage route, but it was to grow fast. Whiskey Jack was the driving force behind the growth. So far there's only two buildings the Saloon and Livery but the lumber's arrived for a third one already.
That’s Whiskey Jack talking to his barman Ruben White, Jack is the one with the bottle in one hand and the sawn off shotgun in the other. He maintains it keeps his customers happy, well it keeps them quiet and that keeps Jack happy which is pretty much the same thing.
Jack had tried a similar venture in Wyoming you may have heard about it, but the weather, well the weather up north was not the same as here in New Mexico, he liked the feel of the sun on his face rather than that cold biting wind.
The outlaws in Wyoming were a little bolder then New Mexico, that's what he thought then, poor and bold was a very bad combination if you were a businessman trying to make a living just skirting around the law a little yourself.
Then the stage route through the Desperate Mountains was closed for three months due to snow and the final straw was the night an oil lamp was thrown through the window of the still unfinished saloon and the whole place went up in flames. It was time to move on.
There's a story there for the telling of the Great Fire of Big Whiskey if someone is brave or foolhardy enough to recount it but you'll not be hearing it from me.
His Wells Fargo contact had been transferred south so Jack went too and they pulled the same stunt, in New Mexico, Jack provided the Way Station and his contact provided the routing of the stages, a beneficial and profitable scam for both of them.
Here is Big Jim Smith he runs the smithy and looks after the horses, changes them when the stage comes in, in fact he does everything except run the bar. He works for Jack, but doesn’t like it. He came south with Jack but he didn’t like that either.
This could be why, but no one dares to ask!
Many folks round here think this is Jack’s best side, and you don’t want to get on the wrong side of him.
On the right is Ebenezer Douglas or Mr Douglas as he prefers to be called. He has his fingers in many pies, not all of them savoury which is why he is known behind his back as “Sweet Sticky Fingers”. He is inspecting the delivery of lumber that will be used for the next building in Little Whiskey, it will become the local Wells Fargo Office and bank. The stage coaching business is booming in New Mexico, although there won’t be a need for a bank yet because no one has any money. Whiskey Jack and Mr Douglas see to that.
He is talking to Marshall MacAlister who is just passing through on his way to the territorial capital, Mac is pretty much the only law in the Territory that has any jurisdiction in this area. There is a long standing enmity between these two men although neither will say why, there is some rumour of a woman but know one really knows.
Three unshaven desperado’s emerge from the rocks and scrub to the east of the way station heading towards the Tail Feathers Saloon.
Sorry - make that two unshaven desperado’s who are led by Alice Morgan one of the toughest outlaws around these parts.
Alice, Nasty Nick and Charlie Foster some times known as Lefty (you’ll have to work it out) are moving quickly to the saloon, they must be in need of a cooling drink after committing whatever crime they’ve been up to.
Rose is oblivious to them and Jim probably doesn’t care.
Ruben is just saying to his Boss – “Boss there’s someone coming” when Alice pulls her pistol and quietly tells Jack that they have business inside, and would he like to move into the saloon, - please!
He passes his Brains test and does the sensible thing and agrees.
Marshall MacAlister sees what is happening but fails to act, however Rose sees what is going on and starts to move to the saloon, did I say she drives the stage for Wells Fargo and moonshines for Whiskey Jack, she likes to look after her employer, especially if there's anything likely to interfere with payday.
She moves behind the illusory shelter of the veranda post and asks Jack if everything is ok. He says yes it’s OK but is wondering what Alice is playing at, - she has failed her activation again - 2nd time and is just looking menacing, quite lovely but menacing as well.
Mac the Marshall finally comes over and in a calm voice says “you’d better put them guns away we don’t want any trouble”. Alice and Nick are confused, not sure what to do but Charlie is cool. “It’s ok Marshall we just want a word with Jack here, don’t mean no harm”.
Alice now fails her guts test and is going to go along with Charlie but Nick has been drinking and spins round. “What do you want - you stinking lawman” and it all happens in a flash.
Nick, Mac and Rose all go for the shot at the same time, Mac and Rose miss but Nick doesn’t and the Marshall is on the ground, gut shot. Every one tests their reaction - Alice and Charlie keep their guns on Jack and he stays very still.
Nick felt the shotgun blast and a big Boom from behind him and spins around again.
Rose has time and fires first, just a fraction of a second before Nick but she misses with the 2nd barrel of the shotgun. Nick fires and doesn’t miss, Rose drops to the ground, hit in the right arm but it’s bad, there’s lots of blood.
It’s all over in a split second and the two guy’s are down - injured badly.
Indeed the Marshall appears dead and this is his first time on the table. He’s going to have to man up if he’s to make the grade in New Mexico.
Alice backs Jack and Ruben into the bar and explains what it’s all about.
To be continued...........
If there's anybody out there please let me know and if you're still here - thanks for reading.
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Wow, some folk sure have quick tempers.
ReplyDeleteI like Little Whiskey a lot, your terrain looks superb.
The scenario is intriguing too, all the action seemed to erupt very suddenly and was quite unexpected - must be great for a solo game.
some folk sure have quick tempers - Joe don't say that so loudly ;-)
DeleteIt was all looking to be a bit of a wash out of a game, the outlaws were going to back down, Alice and Charlie passed their Brains test and the sensible thing was to keep calm and not make a false move but Nick failed his Brains test big time. So what was a stupid thing to do, yep and he did it. He should have died because he is not a good shot or fast, mind you no one is at the moment, but he had lucky dice and Rose and Mac didn't.
He is starting to build a legend.
Your studio in pumping out movies like there no tomorrow John : ) another get showing but you might need to give the next lawman a 3 movie contract if there's ever going to be any law & order in little Whiskey.
ReplyDeleteThe set & actors where of the very highest of standard & it was good to see that the makeup crew made Alice shave before the camera's started roll : )
The Smithy is not happy about coming south & there's two mysterious graves but no one dares to ask why, so why ?
As for Rose missing not once but twice at that range with the scatter gun, I think while she's recovering she's needs to rethink her life as shooting is not her strong point & in a town like Little Whiskey that's not a good thing.
A great bit of story telling done with a nice touch of humour & I look forward to seen the next movie : )
Yeh Alice didn't want to shave but she doesn't look good with a beard, or even stubble.
DeleteI daren't tell you why Jim Smith is unhappy about the graves. It may come out in a later episode of the Tales of Little Whiskey, or there again it may not.
You're right about the law, it could be some time before the place becomes law abiding. If that happens I'll have to move on somewhere else because it wont be the same place at all.
Great little encounter to whet our appetites for a "Little Whiskey" John, and another excellent looking set up - the tumbleweed in the first photo is another flash of genius, and your sense of humour in the narration really does appeal to me :-)
ReplyDeleteI thought the action played out brilliantly, and the characters were realistically 'twitchy' once the irons left the leather.
W.A. I have an apology to make, some one called you Greg and so I assumed that was your name, it is only now having your avatar appearing that you seem to be called Kev. Should I call you Mr Gregory in future, Kev, Wargame Addict or Greg. I do like Greg - it is how I think of you now, but I'm not too old to change and inspite of the fact that this Kev fellow seems to have taken over the internet entity that I know as Greg I shall do as you desire.
DeleteTwitchy - yea - you don't live long in Little Whiskey without being twitchy. :-)
No apologies required sir, the fault lies with myself and Google. Just about everyone (in the real world and the interweb) knows me as "Greg", but being forced into using Google+ I have to use my full name - I'm sure there was probably a way round this, but my Google Fu is weak.
DeleteYou can call me what you like, but just don't call me late when you've posted a new installment ;-)
Cheers mate, Greg it shall be.
DeleteSuperb! Once again you have excelled yourself, John. It just goes to show, you don't need many buildings to play a good Wild West game. Mind you, the buildings you do have look ace. The painting and weathering of them is very realistic. Everything about this game just reeked of quality. I desperately want to know what happens next, so don't wait too long for the next instalment. More, please! :-)
ReplyDeleteHi Bryan - cheers mate really appreciate your support.
DeleteSince I first posted the game Big Iron on LAF I had a fancy to "build" the town around the games. So this is what this series of posts is about, as Little Whiskey grows, games or incidents will happen and my idea is that the stories and the town will grow together. Yes I know - it's a bit daft.
Alice explaining to Jack - "what it's all about" right at the end forms the basis of the future, not necessarily the next game but is part of the story line that will eventually play out.
Unlike the Becky games that are to some extent pre planned, the towns story is much more organic. So Jim Smith's relationship to Whiskey Jack - I don't know what it is yet but there are some pointers and as this develops they may firm up or not as I progress. Alice's comments come to fruition in a couple of games time, not because I planned it but the game sort of explained it.
Hope that makes some sense as I just opened last years sloe gin it is excellent and maybe skewing my thoughts a little!!!!
Cheers
I love the fact that the storytelling and town is organic John, you never know where things will lead and that to me, as a reader and a player makes it all the more fun! It’s how my own ATZ game is evolving
ReplyDeleteI've never tried this before, so it will be interesting to see how it plays out. In the past I've done the more traditional style of having an overall plan and usually a few games in I get bored with the idea and never finish.
DeleteI think this will be a series of games that are held together because the same characters will keep appearing, I don't have that many western figures, and then things that happen now will affect how situations play out in future games.
We'll see.
Glad it piques your interest though.
Great scenery and a great bat rep. Those clear plastic bases are great. Where did you get them from?
ReplyDeleteThanks, the bases are just pvc blister packaging, cuts with a pair of scissors. In a couple of western games time i have some fences that I've used the same material as bases and it's worked really well. I noticed you did something similar with the round commercial bases.
DeleteI'll try and remember when i post to remind you to look if you are still here.
I think they work because they are thin and the light doesn't reflect on the side of the base, and also possibly because they are used pvc and so not as reflective as commercial bases. I did try using a matt varnish but that was hopeless.
Yeah cool. Thanks for that. I might have to do a few experiments.
DeleteI've only done this in the western figures, they are mainly black scorpion and so resin. They are easy to cut the base tab off. I don't think I'll go back and do any other figures and I'm not sure I like the heft of metal on the clear base, even though they look the same.
DeleteBlooming 'eck! There I was, about to say what a cracking fine place it looks, then all that happens. Sure as heck am I not getting off the stage when it passes through!
ReplyDeleteYou've done a great job writing it up. It's all really top drawer.
You just need some sort of nickname, and you'll be safe.
DeleteWhat about Bad Boy Roy or Bad Roy Williamson or Ginger (no that's the Biggle's story sorry) or The Catterick Kid something like that should do it.
Roy York, aka Tall Ginger.
DeleteBest I could think of to fit my calm, adult character. Roy isn't the easiest of names to work with, I found. York being the Yorkshire connection.
Roy I don't think you need a calm adult character you need a scary man killing, dog eating character if you're going to survive in Little Whiskey ;-)
DeleteOkay, playing on the name Roy:
DeleteRuadh King; man killing, dog eating, member of The Black Seal (see Blackadder series 1, episode 6). Half-Romany, exiled drifter. When offered coffee he always asks for tea.
What about Ruadh Roy, I know that Red Roy is slightly out of the time scale but it fits.
DeleteWell... If we were to properly compose an identity for me, by rights it should be this
DeleteÁron Liam Evans; aka Roy Williamson, aka Cavan Evans, aka Bhoy Ruadh
As it does successfully capture several name constructions based upon the truth. Roy, son of William, being one such. Those wanted posters might all be showing the one face, but each will carry a different name! Wanted for Horse Theft and Rustling. Reward $100
Sounds like you'll be going down for a very long time ;-)
DeleteA great beginning, and I'm looking forward to the rest
ReplyDeleteCheers Joakim, the next three are all done, I had a full days gaming although the write-ups took longer than the games. :-)
DeleteI know that feeling. AAR:s are rather time-consuming :-)
DeleteYes but fun.
Delete