For the past few weeks strange goings on, have been - 'going on' in Little Piddling in the Marsh.
First a sheep was found savaged, throat torn out, lots of blood spilt but the carcase was mainly intact. This was put down to wild dogs, foxes or even as one or two of the older folk muttered - wolves.
They knew it was common knowledge that wolves had been eradicated 150 years ago, but in the dark of the night, with the full moon shining, what else could have made that chilling howling but wolves, big ones at that.
Then a few nights later 4 of the village guard dogs disappeared without a trace. Great big beasts they were, steady and reliable dogs. Just disappeared into the night! People were starting to get nervous, no one left their homes after dark.
When farmer Prendergast’s bull was found dead, also with his throat ripped out but this time the carcase was partly eaten things were getting really scary. This was not the work of foxes or dogs.
Word was sent to the big house.
Finally when Mary Scroggins didn’t return home after visiting her friend in the next village, Much Piddling in the Marsh in the demesne of Mad Lord Snapcase, then Sir Marmaduke Langdale the local landowner with three of his friends and comrades in arms decided they would have to intervene.
This is a game I posted on LAF about a year ago - so sorry if you may have already read it, but I have been inspired by Greg to dig out the Gothic Horror figures and continue the story of Mary Scroggins, to do that you need to be aware of the strange doins that had been done before, this is part of the story so far.
Sir Marmaduke Langdale (ML), Jeremiah Pile (JP) and Baxter the dog are hiding in the hut partially in view closest to us. Simon Dark (SD) and Jonathan Hawke (JH) who drew the short straw are hiding in the pig pen in the field. It is late and they are all getting sleepy, if they fail their activation 3 times in a row they will fall asleep.
This is as usual a solo game and I am playing the humans, so to maintain my surprise and suspense I'm using a number of counters to represent the monsters, for each counter when revealed I turn over a playing card each card has an allocated monster. There are a greater number of counters and cards than monsters, so that when a card is turned over and it could denote a blind card or a monster and also which monster. Hope that makes sense. Probably not.
Usually I would be hunting the monsters but this time I have laid an ambush for them and the bait is the farm animals. If anyone has any other ideas on how to create an attacking enemy and maintain surprise shout out with your ideas.
Sir Marmaduke has failed his activation for the 1st 3 moves and is fast asleep in the hut as they go past. Baxter the dog is also asleep and because of the wind direction does not smell the monsters and wake.
In the pig pen JH and SD have failed their activation twice and are almost asleep as well, must have been the wine they all drank earlier.
Not looking so good for the Sir Marmaduke and his companions.
Food - thinks the animals and attack.
avaliers and fire.
JH’s shot goes wide but SD hits the Ghoul, good start I thinks but it shrugs off any damage and keeps coming. Humm not so good.
Savage fighting ensues but even though they are so outnumbered the good guys stay on their feet and even inflict some damage on one of the dogs.
The shots wake everyone.
Hopefully you noticed there were 8 counters moving forward on the left but they resolved as only 6 monsters.
SD goes down under the teeth of the dogs and claws of the ghoul but JH remains standing inflicting some minor damage on the other werewolf. It is now odds of 5 to 1, it’s a good job he said prayers before setting out today.
The Ghoul and one of the dogs have left the fight against JH and are going to help against Baxter and co. The remaining werewolf and dog continue the fight and inflict some damage on JH. This is a real ding dong battle, all three of them have now taken damage.
Meanwhile Baxter has finally bitten the Werewolf in the leg and it is down and out. Baxter moves to help his master Sir Marmaduke.
The dog looks around, all is lost and he runs away.
This was my first full game of Chaos in Carpathia, a variation from my normal rule set, the fights seemed to last an age, and I amended the rules a bit, especially activation, as this was a solo game my opponent agreed, sometimes reluctantly, with every change.
For me the jury is out on these rules, the mythos is good but I'm not so sure about the combat. They are sufficiently similar to the ones I usually use that I am thinking of making some conversions to them, or to my existing ones to make them compatible.
If you are still with me – thanks for reading so far and if you did pass this way I'm always pleased to hear from you.
I'm off to Warwick for a couple of days, to look at the castle and will catch up on my return.